I really like this book. It is exactly the kind of shoring-up or reinforcement that is useful to someone who already has a Cortex game like, say ... Marvel Heroic Roleplaying! Yet it is also an up-to-date full presentation of the system and the concepts behind it that a new player could use to begin playing.
I won't break down every part of it because if you've played one of their games before then you have a good idea of how the system works. This is the most comprehensive presentation of that system published to date. The structure:
- The Core system - tests are the big focus here
- Characters - Stats, powers - all the different categories that might appear on a character sheet, experience, and yes - character creation, which was a source of complaints in the Marvel version at least. I don't see any gaps here.
- Scenes - this is a primer on how the game is structured and how conflicts work - combat and other types of conflict as well.
- Sessions - GM advice and how NPCs work in this system.
- Settings - this is one area I mainly skimmed because it has some good advice on defining a setting for this system specifically, with examples. I liked that. Then it goes into 3 new settings for the game. They're fine but I wasn't really looking for new settings with this book.
- Powers, Abilities, sample milestones, vehicles, and some sample characters.- it's the "stuff you can use in play" chapter.
|I still love these character layouts - everything you need to know is right here!|