In addition to the chaos marine deluge I mentioned last time I also decided to start building up my chaos daemons. I'm not just looking at them as summoned reinforcements for the marines - I decided to make them a full army as well.
The first rush was Khorne - a trio of Bloodthirsters, an outrider detachment of flesh hounds, and a battalion of Bloodletters + Skulltaker + Heralds + Bloodcrushers.
I also was looking to expand my Slaanesh force beyond Keeper + Daemonettes + Seekers but that's proving tougher to do. Mainly because I got sidetracked by Tzeentch options and ended up expanding my horrors and screamers first. I actually had more Tzeentch stuff than Slaanesh, so I picked up a metal Fateweaver and made it into a real force.
Nurgle is still an aftethought. I have a unit of plaguebearers and a beast and an old Great Unclean One that I am using as a daemon prince but that's about it.
Expansion-wise my biggest obstacle is that I have a bunch of old metal stuff and it's way more expensive to build out those 14 metal daemonettes to say 20 or 25 than it is to just buy 10 of the plastic ones. I finished out my metal bloodletter units and my metal horrors but it does slow things down.
Force-wise I then decided I needed more shooting and some heavier units in general. Lesser daemons and heralds just aren't taken as enough of a threat - I needed something besides the greater daemons. So, I added three Soul Grinders. Right now I think one of them will be for the Tzeentch force and two will go into the Khorne army. That puts the red-colored army up over 3000 points and the blue/pink army up over 2000 so that's a pretty solid start. Next project is to finish out Slaanesh acquisitions and then decide if I want to make Nurgle an equal partner in all of this.
Actual-play-wise I have not yet used them in a fight but I hope to rectify that this weekend.
- I know Fateweaver is overcosted but I like what he can do and I'm not taking Magnus in a daemon army. If I just really hate him in play he can always be demoted to a regular Lord of Change.
- I see very little chatter about soul grinders online. They are one of the daemons' few sources of long range firepower and one of the other fairly tough melee units as well after greater daemons and daemon princes. They do have a split role in a game that favors specialists but I would argue that they are good at both roles, unlike a fair number of generalists. regardless, I'll be trying them out for myself.
- Most of my troops units are on the smaller side and they tend to get bonuses for having 20+ models. That will be an experiment for the future. I'll be happier adding on to them after getting in a few games first.
Next week: Death Guard!