Saturday, April 6, 2013

F is for Mr. Fission

First Appearance
I decided to make a Radiation Defender in City of Heroes and while working on him I decided to go all-out on the costume. I also decided that my old junior high science teacher would be a  ... distinctive ,,, model to base him on. Mainly for the hair.

A junior high school science teacher receives a tragically mis-labelled shipment. Instead of rock samples he has opens up a box of  - PROCESSED URANIUM! Overwhelmed, he passed out ... but he did not perish! Instead, he developed a strange ability to emit radiation himself! After class is over for the day he changes clothes and emerges as ... Mister Fission!

Mister Fission is a fairly new hero and still very enthusiastic about his new power and place in society. he keeps his identity secret but his awesome 'fro is unusual enough that it could be a clue to a determined foe. He excitedly and vocally analyzes everything that's going in a confrontation and tends to run on when something touches on his area of specialty - he tends to say more, not less.Right now he is struggling to maintain both of his jobs and while he loves teaching he is beginning to realize that he may have a higher calling and may have to give up being a full-time educator. Maybe he can still sub.

Also he prefers to pronounce it "Fiszhin" like "Vision", not "Fishin'" as in "goin' fishin'"

This did not go well - a story for another time ...

Mister Fission for ICONS

Prowess: 3 (Typical)
Coordination: 4 (Good)
Strength: 3 (Typical)
Intellect: 5 (Excellent)
Awareness: 5 (Excellent)
Willpower: 4 (Good)

Stamina: 7
Determination: 2

Origin: Transformed

Specialties: Science (Physics) Expert, Science (Chemistry) Expert

Elemental Control - Radiation - 8 (Amazing) - Attacking (Affliction) Detecting, Healing

Power Nullification - 7 (Incredible) - Irradiation Attack

Resistance - Radiation - 7  (Incredible)

"Science Teacher" - It's hard to switch out of this. He tends to lecture but he relates well to kids. he also keeps his super-activity a secret.

"Connections -Local Science Guy" - as an enthusiastic teacher he has connections at many of the local science institutions like the university, the observatory, a chemical company, etc.

"I'm here to help!!!" - He's an enthusiastic newcomer to the superhero world, perhaps too much so. He will fearlessly jump in to help whenever there is trouble, but sometimes gets himself into trouble while doing so. He does not yet have a permanent team affiliation but this has not dimmed his enthusiasm at all.

"Nuclear Powered Man" - He knows deep down that his power is extremely dangerous but tries not to let that keep him awake at night. He keeps it under tight control, but his nightmare is that a parent finds out about his secret life and claims he is a danger to the children he teaches. 

PDF sheet here

Mister Fission for Marvel Super Heroes

PDF Sheet here

His stats are pretty much the same as ICONS. The powers are a little different though, so I gave him Incredible hyper-running as a travel power. It makes sense (in a comic-book sense) that his over-energized metabolism might be able to give him bursts of speed and it makes him less reliant on his car. I think a good-guy radiation dude would be fun in MSH as typically the only one you run into is Radioactive Man and he's usually bad. MSH is pretty open for power stunts and with 50 Karma he should be able to pull off a few in a session.

Friday, April 5, 2013

E is for The Exclamation!

First Appearance 
One day City of Heroes rolled out a new powerset - Street Justice. As always, homage type characters were on my mind and after seeing some of the moves I wanted somebody with a long coat - the swirling trench-coat thing would like nice with the rapid motions of the set. While I was thinking about some of this I was also doing some research for ICONS and came across this image:

That plus a quick review of certain Justice League episodes resulted in The Exclamation!

In an alternate universe, a certain conspiracy-hunting hero realized he might not live forever and that his work must go on. He took in an orphaned street kid as his assistant and apprentice and trained him in every way he could. The kid had some natural talent for fighting and the aggression of a young man as well and so his mentor made sure he received a lot of training in the martial arts - practical training, not flashy tournament styles.

Inevitably, years later, his mentor made a mistake and was tragically slain, dying in the arms of the apprentice. Enraged, the student-no-longer took up his teacher's lifelong mission, even adopting a similar look. Whispers of the death of the mentor were soon replaced by rumors that he was back from the dead, and was taking a more direct hand in things brutally taking vengeance on those responsible for his death. Even his calling card was different, expressing action instead of questions.

Revenge taken, the new/old hero has continued his exploration and extermination of secrets, lies, and corruption. His main targets are organized crime, gangs, and the biggest corrupt politicians. He is relentless in pursuit and uncompromising in his justice. The Exclamation is not afraid to kill and is quite comfortable judging those who he has solid evidence against. He does not use guns, though, preferring to deliver justice up close and personal, hand to hand.

His mission has become an obsession and he has little time for a "normal life". His true identity, Steven Rand, has slowly become less and less important as he spends more time each year as The Exclamation. He has far more "contacts" than friends and no real family to speak of. A few honest cops and his old martial arts trainer are about the only people who truly know him as Steven, and not all of them know his secret.

The Exclamation for ICONS:

Prowess: 7 (Incredible)
Coordination: 6 (Remarkable)
Strength: 4 (Good)
Intellect: 6 (Remarkable)
Awareness: 6 (Remarkable)
Willpower: 6 (Remarkable)

Stamina: 10
Determination: 3

Origin: Trained

Specialties: Martial Arts Expert, Computers Expert, Criminology Expert, Investigation Expert

Invulnerability - 4 (Good) - Armored Trenchcoat (Device)
Precognition - 3 (Typical) - Extensive network of contacts and internet skill (Treat as Device)

"Networked" - Ex has an extensive network of petty criminals, conspiracy theorists, clean cops, and a lot of fringe groups. Sometimes he helps them, sometimes they help him.

"Obsessed with Justice" - this is extreme enough to perhaps be a challenge, but it also powers him through the worst moments as he just cannot quit.

"Calling Card" - to help strike fear into his targets Ex sometimes leaves a business card marked only with an exclamation point. Occasionally he lights a fire in that shape, or spray paints it on a wall. Regardless, it's not hard to tell when he's been somewhere and set something straight.

"Hunted by the Corrupt" - Ex has "handled" enough hi-profile figures that he has become a target, and with his distinctive garb he is not a difficult target to find. he has survived so far but it is a growing problem. 

"Rationalist" - Ex is a man who tends to think in terms of the physical world - magic and the supernatural is not something that really enters his equations and he is convinced that they can be explained through more conventional superpowers or advanced devices. A confrontation with an undeniably supernatural force or entity could cause all kinds of problems for him.

PDF character sheet here

Notes: What if The Question took on his own "Robin"? What if this apprentice ended up more like the Punisher than Nightwing? Mix in a little Rorschach and Batman and we have an interesting mix of character traits that is (hopefully) fun to play in both "transition scenes" and "action scenes". In the movie I see him as played by Brandon Lee.

At 50 points he;'s one of my more reasonably costed characters so he could run alongside a crew of randomly generated heroes just fine. Also, 3 starting Determination is quite nice. His Specialties and Qualities give him something useful to do outside of fights. In a fight, well, Prowess 7 + Martial Arts 2 means he can do all kinds of mean things to thugs and major villains alike.

Yes, this is more of an Iron Age character than I typically create but I like his potential. He could end up tragic, he could end up seeking redemption, he could have interesting confrontations with other heroes and with villains both. Put him in some wilder situations and see if he can deal with the more extreme elements of a comic-book universe like aliens, gods, and wizards. It should be a lot of fun.

For an interesting nemesis I think Barking Alien's Afterlife would be great. Rumors of mob killings attract his attention, a first encounter with the supernatural killer leaves him shaken, research only makes it worse as the thing's true nature is revealed. For some extra drama maybe Afterlife killed Ex's mentor, knows it, and taunts him with it! Oh, the finale on that one should be something ...

Also ...

The Exclamation for Mutants and Masterminds 2nd Edition:

Link to PDF here.

The Exclamation

Power Level: 10; Power Points Spent: 150/150

STR: +4 (18), DEX: +4 (18), CON: +3 (16), INT: +4 (18), WIS: +1 (12), CHA: +1 (12)

Tough: +3/+9, Fort: +7, Ref: +8, Will: +7

Skills: Bluff 8 (+9), Computers 12 (+16), Disable Device 12 (+16), Disguise 12 (+13), Gather Information 12 (+13), Investigate 12 (+16), Knowledge (current events) 12 (+16), Knowledge (streetwise) 12 (+16), Notice 12 (+13), Search 12 (+16), Sense Motive 12 (+13), Stealth 8 (+12)

Feats: Attack Specialization 3 (Unarmed Attack), Benefit (Alternate Identity), Blind-Fight, Connected, Contacts, Defensive Attack, Defensive Roll 3, Diehard, Eidetic Memory, Elusive Target, Equipment 2, Evasion 2, Fighting Style: Kung Fu, Grappling Finesse, Hide in Plain Sight, Improved Block, Improved Critical (Unarmed Attack), Improved Sunder, Improved Trip, Instant Up, Jack-of-All-Trades, Master Plan, Power Attack, Quick Change 2, Redirect, Startle, Takedown Attack, Ultimate Effort (Will Save), Uncanny Dodge (Visual), Well-Informed

Equipment: Flashlight, Gas Mask, Handcuffs, Undercover Vest

Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +10)

Attacks: Unarmed Attack, +12 (DC 19)

Defense: +10  (Flat-footed: +5), Knockback: -4

Initiative: +4

Languages: Native Language

Totals: Abilities 34 + Skills 34 (136 ranks) + Feats 36 + Powers 0 + Combat 32 + Saves 14 + Drawbacks 0 = 150

Under M&M 2E (yes, some of us still use it) he has a lot more detail regarding his connections and information gathering skills. Eidetic Memory, Connected, Contacts - all of these work with his high skill levels to make a pretty potent character when it comes to "what's going on" or "who is this guy"? He's also pretty good at sneaking around.

His combat abilities are a little rough though. I started with the "Conspiracy Theorist" template from Instant Superheroes (once I realized I had it, anyway) and modified it up to remove any ranged/gun abilities and refocused it on a more martial arts style approach. I feel like his defense should be higher but pushing it up will push his toughness down even more and single-digit toughness can be rough in a fight, especially for a melee guy. His attack bonus I reduced across the board and then pushed it up with an unarmed combat focus, but I suspect that would be a lot easier to do in M&M3 with the whole stat split between fighting and ranged capabilities. If I was going to play him in a new campaign I would probably want to tweak him some more to get the numbers just right, but I think he's pretty effective as he is right now.

Quick note on 40K Fridays

 ...they are taking April off for this A to Z thing. Hopefully when we get to May I will have some new 40K stuff to post and fire things back up with a bang.

Also, Bladesharp is doing Warhammer 40,000 for his A to Z theme so head over there for your fix of 40K stuff this month!

Thursday, April 4, 2013

D is for Draco Polaris

After statting up Draco Rex a while back I thought I would touch on another of the "Dracos" for this month's challenge. Miscreants! You face icy doom at the hands of Draco Polaris!

Draco Polaris
Prowess: 6 (Remarkable)
Coordination: 5 (Excellent)
Strength: 8 (Amazing)
Intellect: 4 (Good)
Awareness: 5 (Excellent)
Willpower: 6 (Remarkable)

Stamina: 14
Determination: 1

Origin: Birthright (one additional innate power)

Specialties: Athletics, Occult

Icy Blast - 6 (Remarkable) - Draco can breathe an arctic blast as a ranged attack
Frost Aura - 5 (Excellent) - Draco can wreathe his body freezing cold as a magical effect
Invulnerability - 7 (Incredible) - Draconic physique and hide
Extra Body Parts - 6 (Remarkable) Wings (flight at speed 6) 

"Hero" - Draco Rex is the equivalent of an Arthurian Knight, albeit from another dimension. He has codes of honor and behavior that can limit his options, especially when it comes to dangerous situations around non-supers.

 "Stranger in a Strange Land" - Draco is not from around here and did not grow up in human society or in a technological society, meaning he doesn't always understand the subtleties of modern life

"Unusual Looks" - he looks like an 8' glowing green dragon man with big green wings. This is not always an advantage, and he can't just put on a hat and a trenchcoat to hide it.

"Solo" - Draco is the only one of his people on Earth, as far as he knows. This means that everything from clothing to medical attention is problematic. This could also be used as a mental challenge as he has no true companions from his home, nor does he have contact with  family or home either. His drive to be reunited with them could come into conflict with his sense of duty as a hero mentioned above and make for some interesting sessions.

Link to PDF character sheet here.

Under the point build system he is about 60 points.  I considered adding his claws back in but with Strength 8 I don't think he really needs them. He could also benefit from the Regeneration power, and I might give up the Fiery Aura to get it.

In play he's  likely the team brick but he can hold his own in a ranged fight too and can be of use when it comes to magical research, devices, and enemies as well. 

A lot of the background info and where-he-came-from stuff is in that other post, so go read it if you're interested - it's totally worth it!

Now this is almost a cop-out because he's the same character as Draco Rex with his fire abilities replaced by cold. So, let's go in a different direction ...

Link to Character Sheet PDF is here.

Draco Polaris, level 10
Dragonborn, Sorcerer
Build: Dragon Sorcerer
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Cold
Dragonborn Subrace: Standard Dragonborn Racial Traits
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Background: Akanûl (Akanûl Benefit)

Str 20, Con 10, Dex 10, Int 9, Wis 10, Cha 21.

Str 16, Con 10, Dex 10, Int 9, Wis 10, Cha 17.

AC: 20 Fort: 20 Reflex: 15 Will: 22
HP: 67 Surges: 6 Surge Value: 16

Arcana +9, Diplomacy +15, Intimidate +17, Athletics +15

Acrobatics +5, Bluff +10, Dungeoneering +5, Endurance +5, Heal +5, History +6, Insight +5, Nature +5, Perception +7, Religion +4, Stealth +5, Streetwise +10, Thievery +5

Level 1: Ancient Soul
Level 2: Bolstering Breath
Level 4: Enlarged Dragon Breath
Level 6: Battle Hardened
Level 8: Alertness
Level 10: Coordinated Explosion

Sorcerer at-will 1: Burning Spray
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Frostbind
Sorcerer daily 1: Lightning Breath
Sorcerer utility 2: Shield of Flames
Sorcerer encounter 3: Poisonous Exhalation
Sorcerer daily 5: Glacial Armor
Sorcerer utility 6: Water to Ice
Sorcerer encounter 7: Rimestorm
Sorcerer daily 9: Ice Stalagmites
Sorcerer utility 10: Dragon's Resolve

Now this is without any magic items at all - this is just raw character - stats, skills, feats, powers. add in the appropriate magic items or (innate bonuses if that's your thing) and he's good to go. He loses some of the super-level strength but he's pretty tough and has a lot of breath weapon type capability. If we take him all the way to 30 then he gets pretty close to superhero level powers too. I thought it was an interesting way to re-examine a superhero character.

Wednesday, April 3, 2013

C is for Cinder Block!

The mighty Cinder Block! A man was repairing a gas line at a cement factory when disaster struck! From the flaming wreckage one man emerged ... changed.

Biff Kirby had been a simple man with a good job, a large extended family, good friends, and a comfortable routine that included regular stops at the neighborhood bar and a love of cigars. After the incident he was greatly changed on the physical level, and largely unchanged on the mental. After a few brushes with crime and accidents, he realized he could do more than just work for the gas company - he could be one of them super-guys - do good things, save some people, and have some fun too.

Despite massive physical changes Biff still comes across as a regular guy - he eats, drinks, laughs, talks to his buddies, smokes his cigars, and lives a fairly normal life. He also hangs out with superheroes and fights bad guys but that's about the only change as far as he's concerned. He treats it like a job and jokes about working certain shifts and taking days off, even though he knows he's never really off.

He was never a trained fighter but he wasn't afraid of a scrap either. That basically holds true now as well, though he has done some training with others. He was never a trash-talker either but he does get a little cocky at times now, knowing he's made of stone, and loses patience when someone like a bank robber with a 9mm starts making demands.

Think Archie Bunker and some of the guys from Cheers - he's a guy's guy. He's not really concerned with the larger questions of the universe. He's just there to help and live his life in between. He has an ex-wife (no kids) and feels a little wistful about how that all went and occasionally wonders what life would be like if he had a wife when the accident happened. He's pretty much accepted that he's not going to have much of a romantic life in his current form and has redirected his energies in this area to try and get his friends and allies matched up with the right girl.

RPG Notes: Biff is a large stony humanoid with fire powers. His defensive abilities come mainly from his stone body, while his offense is mostly fire-based.

Block takes on another rock monster

Cinder Block for ICONS: 

Prowess: 4 (Good) Not a lot of training but he's been in some fights. He doesn't care about all that fancy stuff, he's fine just hitting people.
Coordination: 4 (Good) He's better than the average human
Strength: 8 (Amazing) He is strong enough to fall back on punches when the fire isn't working
Intellect: 3 (Typical) He's a high school graduate and is otherwise an average guy
Awareness: 4 (Good) He notices things, more than one might expect, but he's not super-capable here
Willpower: 5 (Excellent) He's a fairly stubborn guy but he has no special mental defenses

Stamina: 13
Determination: 1

Origin: Transformed (one ability or power is at +2)

Specialties: Business, Mechanics

Invulnerability - 5 - Stone hide
Force Field 3 - Lava armor
Life Support - 4 -  Cold, Heat, Pathogens, Toxins - he still needs to eat, sleep, and breathe
Elemental Control 8 - FIre: Attacking (Fiery Sword, limited to Personal and Close range), Creating (limited to Personal and Close ranger)

"Identity " - Biff Kirby. In Champions terms he would have a "Public ID". People know his real name and can find out where he hangs out if they do a little digging. He tries to keep it quiet, but it's not a secret.

"Just a regular guy" - He is convinced that too many super guys forget about all the things they could do to help out regular people besides beating up villains. He tries to volunteer some time every week to help out anything from a charity to a friend's construction company to putting out a gas fire.

"Body of Stone" - this is a physical challenge from weight to appearance to clothing to height.

Link to PDF here.

Notes: For ICONS he comes out to 50 points which is not too bad. I specifically chose to have him normally invulnerable to a lesser degree than some "bricks" but with the ability to add on his lava armor which may drop away if he's knocked out or stunned, making him more interesting defensively. While he can punch pretty hard the fire control is supposed to be his main active power. From attacking with a huge flaming sword to lighting his cigars with a flaming fingertip he should be fairly memorable when it comes to the visuals. He could stunt into some of the other control abilities for fun as well.

For another approach ...

Cinder Block for Savage Worlds: 
(using the Super Powers Companion)

Link to PDF sheet here

For the base character I bumped his stats up to d6's and gave him some basic skills with his best one being "Repair" at a d8. After looking through the Hindrances I realized that "All-Thumbs" (-2 to repair skills) would make for a possible explanation for his transformation - a kinda funny one, I think - and went with that plus "Heroic" to represent his standing up for the little guy. To contribute to his origin story I also added the "Luck" edge (extra Bennie each session), followed by the "Brawny" edge (he's bigger and stronger than average). My working theory is that his clumsiness with machines led to the accident, while his luck helped him to survive it - a nice little tie-in of mechanics to backstory. 

He is a monster in combat. Toughness 18 with Heavy Armor means hand weapons are just going to bounce and even heavy weapons need a pretty solid roll to hurt him. A Hellfire anti-tank missile will cause a wound on an average roll, anything smaller than that - PING! As if punching something for 1d12 +6 wasn't enough he can add in his firesword to add 2 more d6, flaming and armor-piercing (4) which is an attack that could hurt even himself. The he has the fire burst power for an area attack, kind of like "Burn" in City of Heroes. He can also lift around 16 tons, so his standard ranged attack is "Throw Toyota" while his heavy ranged attack is "Throw Greyhound".

Tuesday, April 2, 2013

B is for Bituminous Man!

At one point I decided I really liked a certain combination of costume & power sets in City of Heroes so I made a trio of them. The first was Bituminous Man, who was soon followed by Anthracite Man and Lignite Man, but Bituminous was the first!

A terrible accident in a coal mine! Collapse! Fire! "No one could have survived" they said. After investigations, criminal proceedings, and memorial services the tragedy faded from the minds of many. At the site of the disaster, something emerged from the mine entrance - something shaped like a man, but clearly not a man.

In CoH terms he was a Fire Armor/Stone Melee Tanker. Since - conceptually - he is a burning man of living coal, some of the details will be a little different in a tabletop RPG.

Bituminous Man is quiet much of the time, but when he speaks it sounds like rocks grinding together mixed with a deep human voice. He knows he is intimidating to normal humans and tries not to abuse this when he is around friends. He does not have much of a sense of humor, does not pay much attention to pop culture or lighter news, and does not do small talk. He will quietly sit in the corner of a room seemingly oblivious to the discussion until it is time to go deal with a threat and then he will stand and voice his readiness.

Being a large man of flaming stone he is hard to miss. His flaming aura shrinks or burns brighter depending on his emotional state. Since he has no hope of stealth, he has a stand-up style of fighting, typically moving straight towards the enemy, burning bright and swinging his heavy stone mallet as he advances.

Bituminous Man for ICONS: 

Prowess: 6 (Remarkable) The man that emerged form the mine disaster has an instinctive grasp of melee
Coordination: 3 (Typical) Comparable to an average human, which is pretty good for a rock-man
Strength: 9 (Monstrous) He is quite strong, as befitting a large rock creature
Intellect: 3 (Typical) He's canny, but a little slower than some. It evens out.
Awareness: 4 (Good) He's not oblivious as one might suspect of a rock creature, and his experience helps
Willpower: 6 (Remarkable) He's been through an ordeal like few others and his mind works differently than most

Stamina: 15
Determination: 1

Origin: Transformed (one ability or power is at +2)

Specialties: Science (Geology), Science (Metallurgy)

Invulnerability - 8 - He is a flaming rocky creature - all the way through
Life Support - 9 -  Cold, Breathing, Eating, Heat, Pathogens,  Pressure, Radiation, Toxins, Vacuum (he still needs to sleep)
Aura - 5 - Fiery body

"Flaming Rock Creature" - He's not really a normal human any more and while immune to much harm he sometimes has trouble with things like doorknobs and elevators. It also makes it difficult to sneak around.

"Unity of Purpose" - (motivation) He "burns" with the knowledge that there is evil in the world and it is now his job to purge it. It might be magical evil, it might be environmental damage, it might be evil from another dimension, but he knows it when he sees it and knows he must stand against it.

"Dreams of Another Life" - he has vague memories of his life before but they are blurry and shifting and unreliable. He does not even know what his name was before, though he's pretty sure he had one. It's all very dreamlike and it's what he dreams of when he sleeps. Those snippets sometimes help him see what he must do next -almost like a message from his prior self - or perhaps it is "selves"?

"Body of Stone" - this is a physical challenge as he weighs a lot more than a normal person, has trouble speaking quickly, and doesn't really bend in all of the same places, making life difficult sometimes

Notes: Well he's 52 points which is a little higher than the ICONS standard but not too much more. I think that's pretty reasonable for an existing character with a background and a known set of powers. His powers make him very tough and very dangerous at close range while his high strength will allow him to throw things for quite a distance when melee is not an option. I wanted to play up more of his fire powers with things like some regeneration - one of the signatures of a CoH fire tank was a strong self-healing capability, so I think of him that way - but I think adding Regen to a character with this level of Invuln and Life Support might be a little gratuitous for ICONS. Sometimes the system matters, and I'm fine going without it here.

PDF of his character sheet is here.

Bituminous Man for Mutants and Masterminds 3rd Edition:

Bituminous Man - PL 12

Strength 16, Stamina 16, Agility 0, Dexterity 0, Fighting 8, Intellect 0, Awareness 1, Presence 6

Accurate Attack, All-out Attack, Benefit, Ambidexterity, Fearless, Interpose, Power Attack, Takedown 2, Ultimate Effort: Toughness checks

Expertise: Geology & Metallurgy 6 (+6), Insight 6 (+7), Intimidation 6 (+12), Perception 6 (+7), Ranged Combat: Throwing 6 (+6)

Fiery Aura: Damage 6 (fire, DC 21; Reaction 3: reaction)
   Healing Flames: Regeneration 5 (Alternate; Every 2 rounds)
Shockwave: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere; Limited: Hero and target must both be in contact with ground)
   Groundstrike: Burst Area Affliction 10 (Alternate; 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere; Instant Recovery, Limited: Hero and target must both be in contact with ground, Limited Degree)
Stone Body
   Enhanced Ability: Enhanced Stamina 12 (+12 STA)
   Immunity: Immunity 12 (Damage Effect: Pressure, Environmental Condition: Cold, Environmental Condition: Heat, Fatigue Effects)
   Impervious Defense: Impervious Toughness 12
   Enhanced Ability: Enhanced Strength 12 (+12 STR)
   Power-lifting: Power-lifting 4 (+4 STR for lifting)

Initiative +0
Fiery Aura: Damage 6, +8 (DC 21)
Grab, +8 (DC Spec 26)
Groundstrike: Burst Area Affliction 10 (DC Fort 20)
Shockwave: Burst Area Damage 10 (DC 25)
Throw, +6 (DC 31)
Unarmed, +8 (DC 31)

Altered Being: Bituminous Man was once a person or persons but has trouble remembering things from before. He is unaware of popular culture and sometimes seems surprised by the simple features of everyday life.
Motivation: Doing Good: He knows he has returned for a purpose, and he knows it is to oppose a force, call it evil, that he cannot allow to win.

Native Language

Dodge 8, Parry 8, Fortitude 16, Toughness 16, Will 8

Power Points
Abilities 46 + Powers 112 + Advantages 9 + Skills 15 (30 ranks) + Defenses 15 = 197

PDF of this character sheet is here.

Notes: Alright in M&M we can rearrange the details a little bit. He's still strong, tough, and surrounded by flames. I started with the Powerhouse template and modified it to reflect his particular powers. Making Regeneration an alternate power of the aura means he can shut down the fiery field around him to heal faster - I like that a lot. Think of it as re-channelling his internal heat to remain inside him rather than letting it out.

The accurate, all-out, and power attack Advantages give him a lot of options as far as adjusting his attack, defense, and damage numbers to account for who and what he is fighting. The groundstrike powers give him some area effect ability too.

His skills give him some usefulness outside of combat but he is clearly a classic "brick" and intended to be the anchor of a team, standing in the heart of any battle. I would expect his personality and origin to develop further during play, possibly exploring his past and the reasons he is driven to fight evil.

I built him as Power Level 12 to reflect his experience and capability as more than a beginning hero. The starting points total for PL12 is 180 so at 197 he would have some experience in at this level already. I could reduce his strength or defenses or drop the groundstrike to get him closer to 180 but I'm trying to show him as I see him, so I'm leaving it here for now.