Friday, January 16, 2026

40K Friday: The Praetorian Adventure Begins

  

Last week I was a little tired of building Tyranids and I was sitting there in my hobby room and I just decided there was no reason not to go ahead and start building my new Imperial Guard army. Sure, there's some splitting of effort n that case but I've been hitting the 'nids pretty hard and I don't want to burn out on them. Plus I want to make sure that my concept is going to work and that it looks good so I needed to see some examples built. So I did ...

Those are modern/current guard infantry models with head swaps to the Wargames Atlantic "Bulldogs" pith helmet heads.  I built a full squad to see how it would all fit together.

Now imagine them with red jackets, white helmets ... like those guys up above.

I was worried that the heads might not look right but after putting a squad together I think they look just fine - the helmets stick up more so they do have a different profile but that's kind of the point, right? I love that they come with backpacks right there in the kit now for everyone but the sergeant as that does add something to the look. I think these new troopers fit the Praetorian look even better than the older plastic Cadians. 

And yes, this is not a new thing for 40K. People have been making custom guard regiments by mixing and matching parts for years, especially head swaps. Hell those original versions up above are just head-swapped Mordian Iron Guard, albeit done at the pre-casting stage. These guys have had a surge of interest in recent years with many options coming out for pith-helmeted-Victorian-looking space troopers. That boxed set and the huge "Battle of Big Toof River" thing back in the late 90's really stuck with some of us. The Wargames Atlantic ones are the ones I like most right now as each sprue comes with multiple head options so I can use the piths for this army and with the rest of this kit I can build some very Mordian looking troopers as well! Circle of life right? 

So my thinking here is a mostly infantry & artillery based gunline army for the core of the force. I have some sentinels and some rough riders to add in for some mobility. I also have 3 ogryn squads I'm leaning towards putting into some custom chimeras just to mix things up as well - and yes, I do have ogre-sized pith helmets for them. I want to get more built before I really start locking in to a certain force org but that's the pencil sketch concept for now.

There will also be tanks...


I have a Leman Russ company + set aside to team up with this army going with the desert-ish paint scheme. I like my red-coated infantry but I like my tanks too and the guard have a lot of cool ones. I'm actually ahead on getting those done - mostly because they're easier to get to this stage. I like the idea of being able to go mostly infantry with some tank support or mostly tanks with some infantry support - it should be fun. 

One thing I had to accept early on is that this army will be very much not a Warhammer store-friendly force. Lots of 3rd party bits, kitbashes, and 3D printed vehicles and bits as well. Now this is not really something I care about a great deal as I don't play in their stores or go to their tournaments but it was a little bit of a weird feeling as it already will have more custom work than even my orks at this stage. I have a lot of old stuff in my orks but most of it is GW - or at least it's made from GW parts. This army is just straight up whatever fits the very specific look I want. 

For now I'm thinking slow and steady progress. 10th edition guard (and presumably later) can deploy as a combined unit of two 10-man squads plus a 5-man command squad plus a leader officer of some type so I'm going to try and get the rest of one of those done this month alongside more tyranids and see how quickly I can get some kind of playable force. I'm not worried about points at all yet, just getting the parts into shape.

More to come!

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