Wednesday, September 15, 2021

The New Deadlands Campaign


So I started a new campaign a week or two back. RPG time has been pretty spotty around here since early 2020 for all the typical reasons but this is my effort to get things back on some kind of regular schedule. I rana lot of D&D 5E and some Pathfinder 2 prior to the pandemic so I wanted to do something different. After some debate I settled on Deadlands - with a shiny new batch of stuff released recently it feels like a good time. 

We managed to figure out a day and a time that worked for almost everyone and I ended up with 5 players! My goal for the first session was to get characters made and get into some initial trouble with them - and we achieved that! Names and details will show up in future posts but we ended up with a shootist, a huckster, a mad scientist, an Indian shaman, and a Chinese martial artist.  So yeah ... covering a whole lot of the Deadlands character spectrum. 

For various reasons this collection of unconnected souls finds themselves on a train station platform in Andover Kansas in 1879. It's a dusty, tiny outpost in the middle of nowhere with a small general store, a blacksmith, and a hotel that seems much larger than needed - probably due to a burst of hopeful optimism on the owners part.

As our heroes and some others mill about on the platform a kid rushes down the one real street in the town, raising a cloud of dust, waving his arms, and shouting. "The Clampett gang! The Clampett gang is coming!"

Yes, they are back again. A good opening is a good opening.

As the rest of the waiting passengers look for a place to hide the five strangers step forward to assess the danger. A gunshot rings out and a bullet slams into the unfortunate huckster obvious professional gambler which helps speed the assessment right along. The shootist, gambler, and mad scientist inventor stay on the platform, readying weapons and aided by a wall of flame that conceals their position. The martial artist moves up onto the roof while the medicine man moves around to one side of the station - both are thinking "ambush".

As the gang approaches shots continue to ring out along with curses and exclamations like "they done shot granny!" and "Uncle Jed - noooo!" and soon only Big Jethro and Dirty Jane Hathaway the well-known knife-fighter are left. No one among the station defenders is hit in the ongoing exchange and Jethro is the last to go down before any further harm is done. 

The defiant ones exchange nods and discuss the fight and the other waiting passengers come out of hiding and thank them. Checking the bodies it is clear the Clampetts have been dead for some time so it's clear evidence of the rumored "walking dead" right here in Andover Station. The station agent mentions no one has seen them for months and word was that they had met their maker in a dust-up with the Rogers gang. "Maybe they did - but it looks like it didn't take."

Soon enough the train pulls into the station and everyone boards, eager to get to their next stop.

This was only the first part of the first session but I think it's long enough for one post. The goal here was to get everyone together, try out abilities and to shake off any rules-rust and it did exactly that. 

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