Thursday, October 18, 2018
40K Friday - Thursday Edition
It's been too quiet for too long so I thought I would start opening things up with some shots of the daemon army I've been working on - October > Halloween > Monsters - right? Here we have roughly 1000 points of Nurgle daemons. People aren't big on Soul Grinders right now due to the cost but outside of tournaments I think 3 of them will be a tough customer for a lot of armies. Om top of their general toughness, high wounds, and invulnerable save, Nurgle gives them a 5+ feel no pain as well. The Daemon Prince being nearby lets them re-roll 1's to hit and can take the Nurgle psychic power that let's him heal a d3 wounds so he improves their offense and their defense both.
This will likely be half of the army I'd like to play in the near future, combined with roughly 1000 points of Khorne daemons. I see this as an independent piece of the army that can stay back and shoot while holding objectives or can charge in alongside other units and soak up overwatch fire while inflicting some serious hurt. At the moment this is all theory but hopefully Blaster and I will try it out soon.
Monday, October 15, 2018
Friday, October 5, 2018
Monday, September 24, 2018
Monday, July 23, 2018
Book Review: Cadia Stands
This is another of the "current events" books for Warhammer 40,000 similar to Dark Imperium ... which I realize I never posted a review of on the blog so that will be coming later in the week!
The focus this time is on the battle for Cadia which is assaulted and finally destroyed during the 13th Black Crusade which is one of the big new timeline advances that arrived with 40K 8th edition. Cadia has been the "cork in the bottle" of the Eye of Terror (home of many chaos space marines) and the home of the famous imperial guard Cadian Shock Troops. This book covers events during it's fall.
The Good
If you wanted more detail on what exactly happened with Cadia, how a bastion of the Imperium could fail, this books covers it though only from the imperial point of view. Abaddon is doing things beyond just throwing troops and ships at it this time but there's not a lot of discussion of what he's doing, why he's doing it, and why it works - it's mainly about imperial forces reacting to the attack.
The Bad
At a big picture level, there's not enough ... big picture. The books is presented in chapters, and starts off with a fairly consistent narrative covering a few units of the imperial guard - mainly their leaders - but then about halfway through the story it just shoots off in a bunch of different directions. What seemed like main characters drop out of the story entirely or fade into the background. Some new characters pop up. Many of them die. Not only does it lack any point of view from the chaos side it loses the larger view from the imperial side so there's not much context for what's going on.
The whole thing just turns into a mess.
Near the end many units evacuate the planet so we spend some time with the crews of a spaceship or two. For the finale we have a group of survivors making a last stand on a completely different planet where they are annihilated by a force of chaos marines.
To give it a happy ending (I guess???) those chaos marines are then annihilated by an imperial relief force in the final chapter.
After reading this I don't feel like I know that much more about the fall of Cadia and I don't feel like I got to know much more about that characters than i did when they started out.
It's just a mess. That's the best way I can describe it.
I hate to criticize without some kind of deeper feedback so ... how could it have been better? How could this book have given us more?
To me there are two basic approaches you could take with a topic like this - a big event in the setting that affects a huge number of people:
- You give the big picture approach. Leaders. Plans. Strategies. Battles. Preferably for both sides.
- You go personal story. This squad experiences this and this and this as they fight their way through the huge planetary assault. Add in some other characters that cross paths with them - a tank crew, a pilot, some civilians - and give us a first-person view of the fight.
This book seemed like it was starting out at the personal level, then kind of went high command on us, then went back to the personal level but it spread itself out so much that it had no real impact - on me anyway.
I think there was a narrative issue with the finale too as there is no reason that last fight could not have happened on Cadia itself! It's much weaker to spend multiple chapters fleeing the scene of the event only to have them die by chaos marine somewhere else than it would have been to keep the story focused on Cadia and the losing fight happening there.
I think it's ridiculous to end with an imperial victory of any kind too. This is the story of the Imperium getting punched in the face by Abaddon and the powers of chaos. It should be dark and grim etc. - there are no significant victories for the good guys here according to the other lore we have. Let's not try and sugarcoat it here.
An example of a 40K book that does this better in my opinion is Rynn's World. That story really begins with the Crimson Fists fortress monastery getting blown up during an ork invasion and focuses on a group of surviving marines fighting and sneaking their way across the planet to the main city and then assisting in its defense. Heck, I reviewed it six years ago and yes - there's an example of a much tighter effort on a similar subject.
Even with this one, I won't say "don't get it" but I will say that it may not do the things you'd like it to do.
Monday, July 2, 2018
Dertosa, 215 BC
So Blaster and I have managed to restart our extremely long term Command and Colors Ancients series. This time we fought "Dertosa" which historically was a Carthaginian loss. Since the game plays fairly quickly we always play each scenario twice - once from each side. This time Blaster won both games so each side went 1-1 though that second game was really close as we both had 5 flags the last few turns and the win was to get 6.
The funny thing is we read through the "Cannae" scenario and were all fired up to fight one of the more famous battles of the ancient world but I walked away from the table and somehow the book got flipped over and we set up for Dertosa (the next battle in the book) instead. Ah well - it's probably good to have a warm-up before the bigger fight anyway.
I did not realize quite how long this had been going on til I looked back at the blog and find the first battle was in 2011 ... that is a really long time to still be playing through the first set of battles.
I suspect we will pick up the pace, considering how much we both like the game - especially now that I know.
Thursday, May 24, 2018
Astro City TV Series
Well here's one I missed in my offline time: Astro City is wrapping up as a monthly book and is being seriously attempted as a TV show. Of all of the "modern"? "Retro"? -whatever - comics out there Astro City is my favorite and has been for a while. A decent take on it would make a great show.
Between this and the word that Wild Cards is also in development as a show from a year or two back there are two super-universes that I really like making their way into new channels. Cool!
Tuesday, May 8, 2018
A D&D Podcast for People Playing D&D, Not About People Playing D&D
I've been looking for a certain type of D&D podcast for a long time. So many of them now are people playing D&D - I don't need a ton of those myself but they do seem to be increasingly popular. What I am looking for is a podcast about D&D - news, reviews, rules debates, ideas for different things to try in play or approaches to common problems. Even if I don't agree with all - or any - of them it's good to hear people discussing these kinds of things about the games I like.
We used to get this kind of thing in Dragon Magazine - in fact I'd say that was it's primary purpose, outside of being a promotional vehicle for D&D itself.
When the web became a thing we saw more of this kind of thing migrate to websites, then forums, and now a lot of it turns up in Facebook groups - which are just terrible for presenting anything other than the "right now" of a discussion or exploration.
Podcasts are an interesting mix of forum and social media. They are definitely a snapshot of he "right now" discussion but they are persistent in that one can go back and listen to them even if they occurred before you were interested in that particular topic.
This is the current state of things in say Warhammer 40,000 podcasts, or Age of Sigmar, or Kings of War etc. There are the news and reviews type podcasts which focus on the game itself and what's happening right now, then there are battle reports which are people actually playing the game. Two different approaches, both pretty popular, and often both are done by some of the same people. The discussion happens on a podcast while the batreps tend to happen in a YouTube video.
So why is it so hard to get this for D&D these days? Why do we have so many "battle report/actual play" casts and so few shows about the game?
Pathfinder has Know Direction. Star Wars has Order 66. D&D 4E had Radio Free Hommlett. Dungeon Crawl Classics has Spellburn, Mutant Crawl Classics has Glowburn. Savage Rifts has the Murderhobo Show. Savage Worlds has multiple shows of this type.
But the biggest RPG in the world has very few of them.
- There's the official D&D podcast, Dragon Talk. It's even more "meta" than I am looking for as it tends to talk about the game as a whole rather than the game as something that is played.
- There's Radio Free Borderlands which is nice because it's a) short and b) focused on news which keeps it from wandering all over the place. This is one of my weekly staples now.
- Finally there is Heroes Rise which is a fairly new show just starting up last fall. It's tied to the people who do Priority One which is a Star Trek Online show that's been going for years. That means it has decent production values, a framework to help with structure, an d experience behind it. It is probably the best example of what I am looking for It runs an hour or less each week and has had a consistent production schedule right from the beginning.
So while I do not know why they are so rare I have found 3 shows that pretty much cover what I am looking for. Heroes Rise, in particular, is pretty close to what I really want.
That said - there's always room for more, so if you know of one that fits into this category please pass it along.
Tuesday, May 1, 2018
Bringing it Back Online
Well, it's been a few months but it's time to get things back online, spin up the FTL, climb out of the hole, re-ignite the forge, and get the blog going again.
Catching Up:
- Westworld! It's back and so far is looking good. I was concerned that they might not be able to match the first season and the total lack of knowledge we had - I mean, surprises are tougher once we know what's going on - but so far they seem intent on revealing even more about the park's place in the world and I am liking it all so far.
- Ready Player One! Saw it, liked it, still haven't read the book. As pretty much the exact target demo for this movie I appreciate it quite a bit but it's not a Star Wars/Raiders/Iron Man level event. That said, there's a fight near the end that if you're a fan of various Japanese pop culture things - like say, Godzilla - that you will never see anywhere else and that alone pretty much made the movie for me.
- Pacific Rim 2 - Again I liked it, and again it just didn't quite hit the highest notes for me. The first one felt revolutionary. this one feels like we're just doing some business. I'm not really sure why. Maybe it felt like they could have done more.
- Infinity War - YEAH! Started off strong, didn't waste time with a bunch of exposition, kept Iron Man awesome, put Thor back up to awesome - maybe even moreso than before - and stayed true to what they've been doing for the last ten years.
Game-wise it was pretty rare thing for a few months but we're firing that up again too. It's pretty much cut down to two games for now:
- Savage Rifts is going again with our first session since January in the books and another one on the way. No pre-planned campaign here, this one is all stuff from my head.
- D&D is rolling again with the Storm King's Thunder game restarted for the first run since December. I had another sessions scheduled but we ran late and ended up playing Smash-Up instead and everyone still had a good time.
- I'm still playing in Steve's Pathfinder Kingmaker campaign. All is well there.
Anyway there's the restart update - more to come!
Monday, February 26, 2018
Sigmar Monday - Getting Started
My approach in getting into Age of Sigmar at this point is to go back to the beginning and pick up things in the order they came out. This should help me in both the game rules and the lore. Rules-wise there have been various updates - allegiance books, battle tomes, campaign books, and general's handbooks - that add to the game and there have also been lore releases outside of those with various novels.
This is easier because Games Workshop has taken an approach to releasing the game by using an ongoing story that shows the progression of the setting in chunks. The initial boxed set and novella covered the history of what happened between the end of the Old World and the beginning of the new. It described the resettling of the various "realms" and the emergence of the new gods, starting with Sigmar himself. The history part wraps up with the invasion of this new world by the chaos powers and the retreat back to a single realm by the non-chaos forces. The "now" part of the game kicks off with Sigmar's return to the realms, the first invasion with his new Stormcast forces to re-open a single realmgate and begin a war to reclaim the realms for order and life. The boxed set contains six scenarios - "battleplans" - that describe this initial campaign. By the end of them, Sigmar's forces have reclaimed this first gate and are ready for more.
The original hardback continues this with additional battleplans and text that cover the expansion of this campaign beyond that first invasion. Then there are a series of "Realmgate Wars" campaign books and novels that describe the liberation of the other realms and the battles across them. That's pretty much the story of the first year or two of the Age of Sigmar game. The second big arc is just getting started now with the "Malign Portents" campaign and series of releases that seems to focus on the Death faction but is also bringing out a bunch of the Elf lore too. It should be an interesting year. I expect that AoS will get more attention this year now that the initial blast of 40K new edition support is out and done. We will see.
I admit that I have really come around on the lore for the game. Early on it was dismissed as "bubbles" of stuff that the various races lived in and it all sounded pretty shallow. Reading through the actual material though - well, it reads more like Runequest! It's a time of myth with gods and divine agents shaping the land and creating new races who sometimes do not get along. Time is vague (and flexible), geography is vague (and flexible), and heroes sometimes have multiple lives to live.
There are some elements of Planescape for D&D as well, and some from Stargate too. The 8 realms each seem to be associated with one of the old 8 winds of magic themes - heavens, metal, fire, life, death, beasts, light, and shadows. If you ever played an Empire wizard in the Warhammer RPG or miniatures game these should sound familiar. They each have inhabitants that fit that theme, while the powers of Chaos threaten all as they invade from outside of this reality. They are not described as "planets" and there are not all-encompassing maps of the the whole realms, just certain regions where the fighting is taking place - they're more like "planes". To travel between these realms most beings need to use realmgates which are physical structures that connect one realm to another. Magic rituals can seal or open them so much of the wargame focus is on locating, controlling, and either opening or closing one of the gates.
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| A "Baleful Realmgate" |
- There's a 40K RPG that is taking a different approach from the old one both mechanically and thematically.
- There's an update of the classic old world version of Warhammer Fantasy Roleplaying that looks like it's being handled well and is basing off of the 2nd edition mechanics which were heavily based off of the 1st edition mechanics which is exactly what I was hoping for someday.
- On top of these there is also an Age of Sigmar RPG being developed, separate from the classic version above and I think there are a ton of possibilities for this one.
The best description of the difference between on those last two is this quote:
WFRP 4e is meant to be the “Look, a Bloodthirster! Run!” game, while Age of Sigmar is meant to be the “Look, a Bloodthirster! Charge!” game. Different power levels, different gonzo levels. C7 said that while they and other writers on WFRP4 are big fans of the classic Old World, they’re actually really looking forward to Age of Sigmar as a chance to do something that feels very different within the Warhammer mythos. C7 said they have hopes to develop Age of Sigmar’s setting into something very special, and those who were originally turned off by Age of Sigmar should give the RPG take on it a second look.
Like I said above, I see a lot of RPG potential in there for some adventures outside the typical D&D approach, but they will still be taking care of the classic Warhammer fans too. Well done!
Originally I was thinking I just wanted a set of fantasy rules that was current and supported and the fact that they look a lot like 40K 8th was just a bonus. After reading the fluff though, I am buying into the game and setting as a whole, not just as a set of rules.
So far, for AoS I have the starter set, the original hardback book, the four grand alliance books, and the first general's handbook. The GH is out of order but I wanted some point values to get started. I expect we will be working our way through these early battles for a while and I am still building the starter set miniatures, but I am betting I can be caught up to the game's "now" before the end of 2018. Updates to follow.
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