Friday, November 25, 2022

40K Friday - Catching Up


So much new stuff this year and I was out of action for a big chunk of it - I am finally getting back on track. The new workspace is finally usable and the playing space has been ready for a bit. We did get in a round of Battletech last weekend but I have not given it a 40K baptism yet. Still, it feels good to be operational again.

Codexes: Imperial Knights, Chaos Knights, Chaos Marines, Chaos Daemons ... now Imperial Guard ... I skipped Votann as it just isn't doing much for me and the last thing I need right now is to start a brand new 40k army. I thought squats were cool back when, especially in Epic, but it's not like those old models are really compatible with the new incarnation. So for now it's a "no" here on the neo-squats.

Areas of focus for the rest of the year ... well that's the real trick isn't it? After a long break and especially after going through all of my stuff packing and unpacking it and refreshing myself on what I have and what state it is in ... well, I want to work on all of it! From past experience I know that's not a particularly productive approach so I'm going to have to narrow it down a bit. I'm thinking about picking one squad or vehicle at a time and working it into shape and not trying to finish whole armies. This would let me make progress on several fronts and see where I want to go next. Part of my interest in this approach is because of another decision I made.

I decided to dive into Kill Team. The new edition seems quite a bit better than the old one and the concept for the newest sets really appeals to me. Into the Dark is basically sending your troops into a derelict spaceship -so it's a lot like space hulk and I love that game. This is also going to be the new concept in the next set of 40k campaign books with a new way to play that involves smaller armies and boarding actions that will use this same terrain. I figured I might as well jump on in. Plus with it being squad-level actions adding a new force means I only have around 10 models to paint. Many of them tie into armies I already have like Kasrkin for the Guard and Kommandos for the Orks but it also means I can branch out a bit into something different like Kroot without committing to a 2000+ point 40k army. It's a nice combination of something new that still ties in to something familiar.

I will talk into more on specific armies as I dig into them in the future but there's a "where things stand" here and now.

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