From today's Warhammer Community post:
Ok, we've seen hype like this before ...
Gulp! But it's only 1 shot ...
Nice. But what if you're fighting a horde army?
Ah, well ... covers all the bases then doesn't it? I mean it hurts big targets, ignores invuln saves, gets a re-roll, causes automatic mortals, and has an option to do mortals to big groups. This is what a "big gun" in 40k -should- look like.
It does raise a question though - can we get some upgrades for some other lackluster "big guns" in the game? Necron Doomsday Arks wish they were in this ballpark. So does the Leman Russ Vanquisher which has been getting progressively worse as the "tank killer" cannon in every new edition of the game. The recent leaks show the Eldar big guns improving so I don't think they're feeling as left behind but there are definitely some holes out there. Here I am finishing up Necrons ... the oldest, most powerful race in the lore ... and they have nothing as good as just slinging a solid metal slug at something at a very high rate of speed.
The best way to make a single or very limited shot gun feel better in play is to give it some reliability - nothing feels worse than to have your big gun fire and roll a 2 with its 3+ chance to hit. They've done a LOT of that here. Multi-meltas went to two shots this edition and that has made them much more interesting. Missile launchers only have the one shot with krak missiles but they have the frag option so there is some flexibility. Plasma Cannons get d3 shots with blast boosting them against hordes. Lascannons are feeling a bit down this edition I think because of the only-one-shot statline and only 1d6 damage. If it's going to stay at one shot then it would be nice if there was some kind of bonus or re-roll on that damage so that you get more out of it. Doesn't have to be the d3+3 of the Eldar lance weapons but some kind of boost would be nice.
I do like that they are exploring the design space more when it comes to the numbers and also that they are trying to make different weapons actually feel different. I don't like the spreading out of the "can only be wounded on a 4+" type mechanics or the "can only take x wounds per phase" silliness so I'd like to see more innovation on the defensive side but at least they are trying on the offensive side.
I always thought the Hammerhead was one of the coolest looking tanks in 40k - now we might finally see them on the table again.
Anyway, today's info on the Tau - which I do not play - have me feeling pretty positive about the upcoming Eldar codex - which I do. A lot.