Saturday, August 4, 2012

Flashback - Savage Tides of Kalamar - Session 15


Session 15
Grinding is Such a Chore
November 15, 2008


Players:

Sean – Dorian Windseeker, High Elf Ranger/Rogue

Gary – Katan, Half-Hobgoblin Paladin

Bec – Arianne, Grey Elf Cleric of The Lantern

Rebec – Quillathe, Grey Elf Paladin of The Lantern

Steve – Tylock, Human Fighter

Sherry – Michella, Human Wizard

Will – Solveliss, High Elf Sorcerer

Dave – Razik, Human Fighter/Rogue

This episode begins in the sewers of Freeport as our intrepid band descends into the darkness to help Brother Egil find Brother Lucius. COming to a major intersection of sewer tunnels, Dorian finds a scrap of grey cloth – perhaps a piece of Lucius’ robes.

Continuing to the next major intersection, the way is blocked by a barrier of metal bars put in place to keep the riffraff out of the sewers in the nicer part of town. A quick examination determines that the bars are cut in certain places and can be removed fairly easily. The group slips through though Solveliss only manages to replace the bars after a great deal of noise is made.

Locating fresh tracks on the other side of the grating, the ranger continues to lead the way. While moving along the elves in the party get a funny feeling as they pass a particular section of wall. The group identifies a secret door, determines a way to open it, and sees a small, dark room beyond it. Half of the party moves to investigate while the other half keeps watch in the tunnel.

While waiting, Quillathe notices Brother Egil begins murmuring to himself, making passes in the air, then he looks down the hallway. “Everyone needs to get into the room” he says. Quillathe offers to stay with him but he tells her that he must prepare something alone. She steps inside. Then the door closes behind her and one solid minute of pure hell is unleashed.

A grinding noise penetrates the room as the floor begins to tilt to the east. The only door in the room is locked – there is no way out. The party members begin to search desperately for an exit or at least something to grab on to. Some notice a seam in the roof and begin looking for a way out there. Others spot the eastern wall separating from the floor and seek aid there. Unfortunately for them the eastern wall is the most dangerous part of the room as it opens up and reveals a large set of machinery built to crush rocks, in perfect working order. Half of the party loses their grip and slides towards certain doom, but all manage to grab on to something – all but Tylock that is, who tumbles out of the room and into the nightmare beyond. The heroes are battered and bloodied and all looks lost.

Desperation leads to salvation – Katan finally forces the roof open along the seam and grabs on, as does the ranger. Solveliss uses the final charge from his wand of dimension door to teleport himself, Quillathe (holding onto his leg) and Arianne (holding onto Quillathe) out into the main sewer tunnel. Michella, headed for a painful end, has a moment of insight and manages to get off a web spell just in time, freezing everyone else in place as the noise reaches an indescribable climax…then it begins to subside, the room settles back into place, and soon the remaining team members are in a quiet, dark room trapped in their own web, but safe for now.

Outside, the passage is deserted. Regaining their bearings, Solvelis, Quillathe, and Arianne penetrate the secret door. The sorceror sets the webs alight, freeing the others with only minor damage. Looking around they realize that they have no idea of Tylocks fate. Katan climbs down the machinery and recovers the pulped body of Tylock, who is clearly extremely dead, though he didn’t go without a fight, as several empty potion bottles attest.

Quillathe seizes Tylock’s body and heads for the temple. The others decide to press on, both to avenge themselves on Brother Egil and to recover Lucius, if he is still alive.

In the sewers another secret door is soon discovered and opened, and this one reveals an almost vertical tunnel down into darkness. Dropping down roughly 100’, the party regroups and begins a search, as this is clearly part of some complex. Halls are checked and storerooms explored until the group emerges into a very large underground room, dominated by a large statue of a horrific being and an altar. Behind the altar is a human in robes. Strapped to the altar is…Brother Egil.

The human is no match for the adventuring band and is quickly dispatched and Brother Egil is freed shortly thereafter. He is afraid of them at first, but does calm down long enough to relate his tale – the group learns he was kidnapped, tortured, and anointed as a sacrifice leaving them uncertain of his role in the earlier debacle.

As the wayward cleric finishes his story, the sound of movement is heard from the main tunnel into the room – a LOT of movement.


DM Notes (2012): This was a fun session as the party had complete trust in Brother Egil - until the rock crusher started up. Fortunately it wasn't really him. The pacing was pretty good on this adventure and the way it played out leading from one interesting situation into another. Tylock's player wasn't super happy about being killed by a trap but he did make a go of it - and who is happy about that kind of death, really?


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