This weekend we will wrap up or expedition to deal with The Emerald Enchanter in Variable Dave's Dungeon Crawl Classics campaign. It's been a lot of fun and since the 0-level funnel we've only lost one character. It happened to be the guy with the possessed sword so that initiated an immediate debate on who was going to pick it up to be the new unpredictable combat monster - right as we head in to the final confrontation (we think) with the Enchanter himself. Hopefully it all goes well.
Once we finish that we will put DCC on the shelf for a while and have our Session Zero conversation for Necessary Evil. I don't worry about this kind of thing before every campaign kicks off but I do like to have an official one with a supers campaign to a) work out technical power details and make sure everyone understands how their characters work and what some of the limits might be and b) to work out everyone's connections to the setting. For example, here are the ten questions I am hitting my players with for this one:
Questions about your character:
1. Origin Story – how did you get your powers?
2. Why did you become a villain?
3. What did you do before the invasion? What kind of villain were you? What kind of jobs did you do or what kind of schemes did you plan?
4. Were you part of a team or mostly solo?
5. Who did you work with?
6. Did you have any villainous rivals?
7. Did you have a nemesis or archenemy hero?
8. Were you ever caught and imprisoned?
9. What did you do during the invasion?
10. What have you been doing since the invasion?
I don't expect everyone to have ready answers to all of these. Some may not want to commit to everything and others will just not have thought about it all but I want to get the wheels turning and start making some connections between the PCs, other villains in the setting, and the heroes who may or may not have survived. Also, with the game starting after a lot of big events I want them to think about how their character reacted to them and how it changed their life.
I don't think we will be rolling dice on Saturday but I'll be ready just in case. There has been some chatter in the group this week as people start figuring out their character but there is some work yet to be done and that's my priority.
Longer-term It looks like I have 7 players lined up and we have 20 weekends left (after this one) so I think we should get 12-15 sessions done in what's left of 2026. Being a supers campaign I won't be cancelling if even half the group is out - you're supers, deal with it - but the holidays will interfere down the road so we will see how far we get. Once I get a feel for how quickly the various plot points move with this group I'll be able to figure it more accurately but the main thing is let's get rolling and see where it goes!
I also need a good name for the campaign that isn't "Necessary Evil" again. Still working on that. Open to ideas if anyone has any.
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| It's a cool adventure |



1 comment:
Campaign name>> The enemy you know (is better than the enemy you don't)
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