I've been working on these guys a lot this year after slowly building up a force for years and learning some lessons along the way. I've had a lot of parts sitting around, some of them painted, but it didn't feel like a cohesive army. After their line update last edition I had to think through how I wanted to handle some things and if I wanted to reallocate or replace anything. Thoughts below:
- The Lord of Skulls is painted and it's still a current and useful model so yes, I'm keeping it in my Khorne force and not moving it to the Iron Warriors - my "normal" chaos army for 40K
- The Maulerfiend is still current and still has a place - now I just need to finish him. I may add a second one too as things like this I like to take in pairs, at least, as it means you might actually get to use them in a fight.
- The Defilers - I have two of these in a scorpion configuration that was a popular option a few years back. I like them, I think they help build out the "daemon engine" options for the army and I think two is enough. I know the model is old at this point but it's one of those things that helped build up the "legend" that is chaos in 40K - especially when this almost goofy/kinda creepy spider-walker-thing showed up in Dawn of War. I like them whether they're "meta" or not so I will keep them and try to finish painting them.
- Heldrake - I have one, it's painted in Khorne colors and while it could use a bit more finishing I love the way the things look. I'm keeping it, even if flyers seem like a forgotten unit in this edition of the game. I've thought about getting a second or even a third at times over the years but I haven't yet. For now it can look good in the display case.
- Helbrutes - Another unit that seems out of favor with the competitive types these day and another case where I don't care. The idea of a chaos marine army without dreadnoughts is just dumb to me so my 3 painted helbrutes from various editions and with various levels of conversion will remain a well-loved part of this army.
- Rhinos - I built and base coated 3 of them years ago as I started putting this force together and now I may finally have time and the motivation to finish them. I bought extra bits and some special bling for them and everything. They are still useful and still the same model so yes, 3 rhinos - another thing defining feature of a chaos marine army.
- Land Raiders - I picked up two of these a year or two back when I saw a bargain deal. They are mostly built and mostly painted but it's not all good work and they have some damage so they need some TLC before I will be happy with them. The big tanks are still useful though, and they can haul any of the infantry in the army and with two of them I am in the sweet spot of "enough" but not "too many or too few" for most battles.
- Juggerlords - I have a few from old school Rogue Trader versions to the 2E metal ones with the plasma pistol rider to the newer plastic ones - though not the latest Lord Invocatus version. Right now I'm thinking of using the painted plastic one as him and finishing some of the metal ones to use as generic juggerlords.
- Kharn the Betrayer - I have the old metal model built and primed and that's probably what I'm going to use for now. He's a mixed blessing at times, occasionally killing his own troops, but the World Eaters don't get many characters in these newer editions so I feel like he has to be an option. Plus he's been around forever so he's kind of a legend. So yes he will probably be leading the berserker squad that gets left out of having a master of executions.
- Master of Executions - These guys are one of the newer "power" units in the army. Everybody takes at least one and you could take up to three. Considering they are a solid melee character that grants their unit Fights First ... well, I have 3 of them. I just need to get them finished.
- Daemon Princes - well they split them into "flying" and "not flying" now and while the flying one adds speed and hitting power it doesn't do much else. The walking prince is also mean in combat and adds an invulnerable save aura to buff nearby units which is a fairly big deal - so I built a new ground-pounder for this army and will be painting it shortly to add to the collection of 2-3 flying princes I already had. Daemon princes are fun - I liked the old metal kit (not the original one - that was awful - but the 3rd edition one), I liked the previous plastic kit a lot, and I like the newer plastic kit too. The good thing is that they're all close enough in scale you can use them in the same army and it's no big deal.
- Angron - I have him, he's built and primed but not painted. He's actually the first - and for now only - primarch I own. He will definitely see both the painting and the playing tables.
- Chaos Spawn - I have a few uncommitted models sitting around. I will probably dedicate a pair to the force as they do have some utility as objective-achievers in the later versions of the game.
- Jakhals - don't have any of the new kit and have had a long-standing policy of "I don't play chaos marine armies to run normal human cultists" but I can see some utility here considering they are ridiculously cheap points-wise. I am leaning towards converting some AoS Blades of Khorne troops I've had sitting around for years to build a couple of squads as they look suitably barbaric and are already in-hand.
- Eightbound - this was the hot new unit they introduced for 9th and there are two versions - Eightbound and Exalted Eightbound - which are way too similar looks-wise and game stats-wise to get really excited about as separate miniatures but they do look suitably gnarly and they are definitely "meta" for this edition so I have two boxes I will probably be building as Exalted. I have not even started this yet.
- Terminators - the other Elite type squad for the World Eaters they are in a weird place. The other two god-specific armies have special terminators but the world eaters do not. I don't know if they will stay that way, or if special termies will be coming along later, or if the eightbound are supposed to fill that role entirely. Much like the helbrute situation I don't like the idea of a chaos marine army with no terminators so I'm going to build some, probably 10, and then I suppose they will potentially become Iron Warrior auxiliaries if we get some special Khornate terminator squad later in 10th or in 11th.
- Finally - Berserkers! - The heart of the army! The most melee of melee marine options ... if you're running a World Eaters force without berserkers you're doing it wrong! This month I finally finished 30 of them that I had been working on this year. I am using the old berserker kit because I have a bunch of them so I decided to rework them to remove the power fists - no longer an option - and add on some 3rd party eviscerators that I liked since that's the new heavy melee option. I had to rejigger the number of plasma pistols in a squad too since that changed. Hopefully, since GW has locked in on making squad options tied directly to the kit options, this mean I should be good for at least a few years.
The new kit looks fine but I already had these so I did not want to replace them all. Besides the 30 I finally finished, I have about 20 more of the old ones and then one more squad of converted loyalists, mostly space wolf parts, that should make for a good squad too. That takes me to 60 total once I finish them and that's the most you can take in the latest editions of the game so I am done after that.
- Predators - I have some spare predator tanks on the shelf so I've been thinking about adding one to the force. I don't know how long they will remain a part of the army rules-wise but it's not always about the current edition and more guns would be handy.
- Forgefiends - I do not have one for this army and I am not really sold on adding any. I think the maulerfiend is a better fit here but you never know.
The shelf is filling up |