Orks!
I finally picked up the "new" codex and started going through my existing army. This was going to be a project for 2016 but I decided I wasn't that far away from a usable force and I already had the parts. The "right now" force is shaping up like this:
- Warboss + Nobz in a battlewagon
- 3 mobs of boyz in battlewagons
- A mob of infiltrating Kommandos
- Dakka jet and a Burna-Bomma
- Rokkit Launcher Buggies
- Grots
This is just a regular CAD force for now and ends up around 2000 points. I have enough boyz to use the Ork Warband formation and the Ork Horde has some potential too. The biggest problem at the moment is that Heavy Support slots are over crowded. I'm working on a second CAD force as a Mekboy force - Mek Gunz, Kans, Tankbustas, another battlewagon, etc but the points get really high with "everything". It's going to take some experimentation to figure out whats fun for small/medium/large point values. The good thing is that almost everything in the above list is painted and finishing it up won't take much time. That's really the goal here is to get something together I can put on the table in a week or two.
Chaos Marines!
The Iron Warriors "ally contingent" (cough) has expanded beyond its original purpose and is becoming a full-fledged second Chaos Marine army. At the moment that's 3 squads of CSM's, a Rhino, a Helbrute, and a Heldrake, led by a Chaos Lord and a Warsmith. All of it is painted too, which is nice. Future goals include more rhinos, a triple-lascannon predator, and maybe some vindicators. I plan for it to be my vehicular CSM army so there's a lot of room to grow.
Force Bane, the plague marine army, has not changed much. I am up to 6 squads of plague marines and I am still painting them. That's really the core of my army so I want to do it right. I've also made a little progress on the chaos spawn and it should take much to finish them up. once that's done it's really just touching up the havocs and then the Nurgle bikers and some terminators are all I have left to finish. Can I finish it this year? Hard to say. It seems totally doable, but the other armies on the list may distract me.
Blood Angels
All army parts acquired, very little work done on building and painting them. Pretty much the same plan as outlined in this post, just not much to report.
Dark Angels
Not much progress here either. all parts acquired, all tanks built, squads and weapons allocated, everything base coated, but not much infantry actually completed. The basic outline is still the same as what I described in this post.
I did add the Deathwing Knights and the Crusader. I also added a terminator chaplain as a possible second HQ unit (instead of the librarian) because he makes the Knights even nastier in melee and adds a little more punch to the squad - probably more than 2 warp charge dice are going to bring in a bigger battle.
I added a third tactical squad to increase my options to something besides "more plasma". I have not added a third rhino to transport them as right now I see it more as a swap-out option than as adding a third squad to a fight.
Finally I picked up a second Razorback to serve as a transport for the devastator squad. Why not add another vehicle and another heavy weapon to the mix?
It was a good cover ... |
Eldar
Oh boy, Eldar got a new codex and I've been furiously rearranging and acquiring the elements of what I want the army to be.
I was working on an Iyanden-style all-wraith army as my core and the new codex slightly alters that with a new formation. I have all the pieces, I juts need to build and paint them now - same old story.
I also started refining my non-wraith units to form a Guardian Battlehost. I have everything for it except the artillery so that's high on the list of Things to Acquire. Supplemental forces will include aspect shrines and possibly the wraith host too.
So for smaller battles I can go with a CAD and/or the Wraith Host. Bigger fights could bring out the Battlehost formation with some extra support.
The newly-squadron-ed eldar tanks are interesting but I don't have enough of them to make use of the special rules. I did pick up a pair of wave serpents to give the wraithguard some mobility but that's as far as I've gone.
For this army I have plenty of options. the goal is to get it to a playable state and start figuring out what works and what is fun to play and moving in that direction.
Overall
So ... five armies all in various stages of building. I don't know if I will "complete" any of them this year but I hope to get them all into shape as a playable force - even a small force - and get in some games with each of them. I don't recommend this approach if you're just getting started but it's where I am at the moment.