So I was going to be short some players this week for a variety of reasons - thus thwarting myself once again from wrapping up the Perdition Elections arc in my Deadlands campaign as I want everyone present for the finale. The bonus complication here was that the mix of players this week did not match the mix of players I have had for Warhammer, Sentinels, Marvel, or either of the Star Wars games I've run in the past year - inset appropriate emoji here. With the chance to continue an existing game game out the window I dropped back into the Hall of Gaming, took a look around, and contemplated my gaming life thus far.
I needed something that was easy to drop players in and out of, that could be run as an episodic campaign - self contained from game to game, and something that would not take a great deal of time to prepare as this gear-switching tends to come with only a few days notice. I do not want to keep crash-course-re-learning games for one-shot runs like I've been doing so I want to pick something as the "Plan B" game and stick with it.
Superhero games are the easiest type of RPG to manage variable player attendance issues in my experience so that's where I started. Simpler rules ... simpler character generation ... lots of support ... this was really going in one direction from pretty early on.
So ICONS it was! I haven't run ICONS in 5 years but I ran a bunch of it from 2011 up to about 2018 and wrote about it a lot here so it's not unfamiliar territory. I mostly ran it with my kids though so my regular players have not spent much time with it. The other bonus with ICONS is that I have a bunch of short adventures for it - and I like them, which is a rarity with superhero games as most of them are not good. For some reason though this game brought out good things in people and resulted in some really fun scenarios with classic comic book themes front and center. Fainting Goat Games in particular has had a nice run.
So I spent two days re-reading the rulebook and choosing an adventure, then we got together and rolled up some characters. I ended up with only two players but that's fine for a supers game.
- Variable Dave ended up with "Phantom Justice", an interesting mix of Phasing, Density Control, Fast Attack, and ... Spinning ... of all things. He made it work.
- Shootist Will put together "The Amazing Sub-Zero" - an Ice Controller that ended up pretty cohesive.
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