Wednesday, September 28, 2016
This Week's Kickstarter: Scion 2E
Well this week's Kickstarter is for a second edition of Scion, once from White Wolf, now from Onyx Path. I'm a little interested as I always liked the concept, but I never bought it as it was another White Wolf game and I've never really liked the mechanics in those games. I'm a little more open minded these days so this one is on the "maybe" list.
Note about me and White Wolf: When Vampire came out we were heavily into the still-new D&D 2E and still having fun with Hero, GURPS, Mechwarrior, Rifts, Shadowrun and some other end-of-the-80's/ start-of-the-90's games. Playing a Vampire? Could be cool. Everyone playing a Vampire? Not nearly as cool. They always seemed to promote the game as playing all of the same kind of being even after they had 4-5 options. The all-dwarf party in D&D is something you never see - why play an all-werewolf party when we could have a wolf, a pair of vampires, a mummy, and a "created" - that seems like a lot more fun!
I know, I know.
They had the branching off of Adventure/Aberrant/Trinity which I wanted to like but could not. The setting had potential but the mechanics were just too blah. We're going to give up Champions for this? No!
Scion came out roughly 10 years ago and I liked what I read but not enough to dive into the game. No one else I knew jumped on it so it just floated out there as one of those "maybe someday" games.
Looks like they're changing up the mechanics for the better. The concept and setting seems to be the same.
The biggest difference now is that with the Apprentices I think I could pitch this as "Percy Jackson the RPG" and get some instant buy-in. That means we would make some time to play and that makes it worth considering.
Bonus content
How I would run a traditional World of Darkness campaign: Hey, you want to play a bunch of vampires secretly running the city? We need something like Reign to handle the various organizations/power groups. Heck, we could use the ole Illuminati card game to track this. Now we have a framework for something besides superpowered fist fights. Should be fun.
Tuesday, September 27, 2016
Campaign Thinkin's and the "Tour of RPG's"
The Deadlands kickstarters had me looking back at my Pinnacle Downloads page and my Deadlands folder here and I have a really large amount of material for that game. From maps to one-shot adventures to full-blown campaigns I have a lot of good stuff to work with in the game. That's not counting a step back into the original edition, that's just Reloaded. If they put out as much supplementary material for Good Intentions as they did for Stone and a Hard Place I will be swimming in PDFs. It's a good problem to have.
Good material begs to be played. I have an irregular game of Deadlands with two of the Apprentices when they're available and it's a lot of fun but going back through this stuff makes me wish I had a regular group blasting through this stuff.
Naturally this also had me looking over the Savage Rifts material as well and since the Kickstarter ended there has been a lot of material pushed out for it as well. My players are already asking when we're going to play it. I'm going to try and work in a one-shot or short adventure soon, hopefully this month, and see how it plays. If it goes well I expect it to be fighting for a slot next to Pathfinder and the Superhero game I keep promising myself we will run. Again, it's a good problem to have.
This is not a new problem. At one point years ago I threatened to run the "Tour of RPG's" for a year: We would play a different RPG every month. I would schedule up to 3 sessions each month:
- Intro, Character Creation, and Kickoff
- Meat of the adventure
- Finale, Wrap-up, and Review
There is of course the question of "which ten games?" but that's a fun question, not a bad one. Heck, I could probably run ten different Savage Worlds games and have a pretty good year.:
- Deadlands
- Hell on Earth
- Pirates of the Spanish Main
- 50 Fathoms
- Necessary Evil
- Evernight
- Slipstream
- Star Wars (homebrew)
- Day After Raganrok
- Weird Wars (Probably WW2 but Rome and Vietnam are options too)
That's with just a glance at my folder - there are additional options. I have one-shots for almost all of those which would easily be playable in a night so we could get in 3 small adventures at least, maybe more. I'll take breadth over depth if that's a better choice for my group.
The more I look at this list the more I like the idea. I wonder if I could set a once-a-month session to do this just for a one-off without disrupting our ongoing Pathfinder game? Hmmm, have to see.
My other choices for a once-a-month thing like this would be ICONS or Marvel Heroic - minimal prep and a system that's fairly easy to grasp in play would make this easier. "A Year in the Marvel Universe" or "Atomic City 2017" would make a nice campaign framework or this kind of thing. Genre-jumping with Savage Worlds or going all-superheroes would both make it easier to handle player comings and goings than the usual serial campaign approach.
More to come on this.
Monday, September 26, 2016
Meme-tastic Monday
Rebels Season 3 started up over the weekend ...
I'm a little disappointed in the internet - there just aren't very many Rebels memes out there.
Ah well - next week!
I'm a little disappointed in the internet - there just aren't very many Rebels memes out there.
Ah well - next week!
Wednesday, September 21, 2016
Two Deadlands Kickstarters
Pinnacle is busy outdoing itself by running two simultaneous kickstarters: One for the 20th anniversary edition of Deadlands and another for the fourth and final big metaplot campaign book for Deadlands. Pinnacle has a really good track record in running and delivering on their Kickstarters so I assume they can handle these two just fine.
First observation: Deaadlands is 20 years old! I tend to think of it as a "newer" game. It is, compared to D&D and RQ and Champions and V&V and Traveller and all of the other original generation games. I suppose this is only going to keep happening as I get older.
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| OK the cards do look good - I may have to spring for those |
The 20th anniversary edition: I have to admit I was a little surprised. I thought this was going to be one of those fancy leather-cover things for Deadlands Reloaded. It's not - it's a new printing (presumably full color) of the original Deadlands rulebook! Well, the second edition of it anyway. It hadn't occurred to me that this might be a thing until I read through it. I mean ... I liked the system when it was new but it is really clunky compared to Savage Worlds and I honestly do not expect to ever run Deadlands in its original form. That makes this book for me ... probably a no-sale. It would be a pure "collector" buy as even if I did want to run original recipe Deadlands again I have a couple of copies of the old rulebook sitting on the shelf right now. I was all fired up when I saw the headline and I love what the Pinnacle guys do but this is just not something I will ever use.
Now the other KS ... I am 100% on board with this one. It's #4 of 4 and of course I already have the first 3 so I am right there. Why 4? Spoiler: The big bad things in the background of the DL setting number four and each has a primary servitor. Each of the first 3 campaigns deals with one of them so this one finishes the set. I actually do hope to run these one of these days and they are not sequential - theoretically you could have four different groups running all of them in parallel. I think that would be awesome but I'd settle for two teams, or even one at this point.
So anyway, there's the big fun time RPG Kickstarter update for the week. People keep doing interesting things, this may turn into a regular thing.
Labels:
crowdfunding,
Deadlands,
Kickstarters,
Savage Worlds
Tuesday, September 20, 2016
Issues With Rules Complexity
Sometimes you have a feeling about something in your head that you know you want to post about but it just hasn't quite coalesced yet.
Sometimes while that is happening you wander down an internet rabbit hole and end up running across a post by someone else that expresses exactly what that feeling is about.
Sometimes it's to the point that trying to express the same feeling would feel like you were stealing their work, because it would be so similar.
So I'll just do it openly:
This is a post from 2014 by someone named Robot, or Grant, or possibly both and while it is specifically about one game it expresses my feelings about a lot of games nowadays.
Looks like it is "Grant". Good. Don't know him, never met him, just ran across the post this week.
It struck such a nerve with some people that it's still attracting comments as recently as this month Not from me of course - I'm just going to link to it.
A few observational points
- I can't understand why more game publishers don't look at the playability of their game. Not "is the math right" or "have I faithfully included ways to make every conceivable character from prior editions of this game" but "how much page flipping are people doing during play" and "how long does it take to resolve combat? to infiltrate an enemy outpost? to create a magic item? to make a character?" - things people might want to do who aren't sitting in the same room having it explained to them by the designer.
Shadowrun at one point was a fairly intuitive game to grasp: roll your stat/skill rating in dice to meet or beat the other guy's opposing stat/skill. That was it! the core of the whole game! But layer after layer has been piled on, typically in the name of "realism" - in a game with magic and fictional technology - to the point that it's just not that simple anymore.
- Older games still have trouble integrating a lot of newer style ideas, even when it would make them obviously better. That "Dead Man's Trigger" example is a perfect illustration of this. The basic idea is very new school and would make Shadowrun a better game . Then there are a bunch of mechanical conditions the player has to jump through to use it. Why? Is there a balance concern here? What is the problem that those 3 extra rules solve?
- I don't get the commenters who keep equating 4E D&D with "easy" and SR5 in a "complexity" level with Rifts. Rifts! There are typically two types of "complexity" when it comes to games:
- Games where the systems are complicated and involved. Shadowrun is in this bucket.
- Games where the core mechanics are simple but there's just a lot of stuff to sort through. This is Rifts. It's not a difficult game to understand mechanically - there's just 100+ books of options that you could pull from for a game.
Anyway, there's an "easy way out" post for Tuesday!
Monday, September 19, 2016
Friday, September 16, 2016
40K Friday: New Books!
I don't have them yet and I've only seen pictures of the insides but at the very least we have some new formations for Chaos Marines and Blood Angels. I'm seeing mixed reviews of what is inside but I am willing to bet there's something interesting for both armies in each book.
That said I do not understand the reluctance on GW's part to just issue a new Chaos Space marine Codex. We're still using the one from 2012 which was the very first codex for 6th edition! It's the oldest current codex while the loyalist marines, eldar, and tau have all had two books in that time. New formations and some special rules do not fix the basic problems with the book as it is now.
GW is advertising a new combined digital codex for the Blood Angels but nothing about a new print version. I'd like to see that too but I'm not sure we will.
I get that there is a new additive approach now - instead of replacing a codex we're going to put out a campaign book that adds formations and characters to what's already there. It's not terrible but it does make things difficult for a new player. Pick Eldar you just need the one book. Pick Blood Angels you need two now to be current. Pick CSM's and theoretically you need four (!) to have the full set of options. It's messy and I think a company at GW's level could do better.
Wednesday, September 14, 2016
Rogue One and the Star Wars RPG
A long time ago and not all that far away I used to hear a common complaint when it came to the Star Wars RPG:
"Eh, the main story's already been told. I don't want to play second fiddle. There's nothing else to do."
First it was at the local game store, in the college dorms, and at the occasional con.
Later it was online. There was a lot of this attitude online.
It used to annoy me. I used to try and open their minds. "Hey, you know there are a lot of other things going on besides the Skywalker stuff. There are comic books. There are novels. There are a lot of other places to steal plots from. Heck there are other SF RPG's like Traveller from which one could adapt material. By the late 80's West End had multiple published adventures to give examples of the kinds of things a party could do in the Star Wars Universe - and those are just the easy options.
By the mid-90's the West End RPG was in full swing with a ton of sourcebooks and adventures. The comics were going again, and the novel line was rolling hot. We started exploring the Old Republic. The TIE Fighter and X-Wing computer games opened up some new territory for play. We were given the "Shadows of the Empire" multimedia plotline.
I still heard that there was not anything really interesting to do with a Star Wars game. Often from people who raved about the Dark Forces PC game.
By the end of the 90's we had a new movie and plans for two more! Whoa whoa whoa! If there's nothing left to do with the universe how are they doing a new movie? Oh wait, it's a prequel about how Darth Vader gets to be Vader so it doesn't count!
Early 2000's we complete a new trilogy, get a new RPG with a whole new take on things, more sourcebooks and adventures, oh - and we get a new computer game about the Old Republic.
I'm still hearing it.
We get a new TV series about the clone wars - nah, it's too much jedi/too high powered/ a kids show - pretty much any excuse you can think of to ignore the single best new era for an RPG camapign since the original movies.
We get another new movie "but it's a sequel so it doesn't count".
Fine.
Now we have a new series set prior to the rebellion with almost no connection to the original trilogy AND we have a movie coming out that is neither a prequel nor a sequel nor a remake of any prior material. Coincidentally both of these are scenarios that have been played out by anywhere from a dozen to a thousand RPG groups over the last 3 decades. We also have yet another new RPG out with a whole new set of adventures and sourcebooks. Not to mention another wave of novels, comics, and computer games.
And I still hear it!
It amazes me that in the face of almost 30 years of additional Star Wars stories from comic books to computer games to TV shows to additional movies I still see people who a) don't have any idea what to do with a Star Wars campaign when given the chance to run or play in one or b) even worse, object to the idea of a Star Wars game at all because they don't think there's anything else to do outside of the movies. I don't think you have to be a huge Star Wars nerd to have picked up on some of this stuff.
For me, Rogue One is the final nail in that coffin. You don't get to say that anymore as an educated position on the subject. It's been disproven in every form of narrative media we have today.
So I'm not going to try and convince anyone who says this that there is another way anymore. I'm just going to let it go and talk to someone who isn't still living in 1983.
Tuesday, September 13, 2016
The Underwhelming Star Trek 50th Anniversary
I know I know - I'm a few days late. It's a big anniversary - or at least it should be. So far it feels pretty underwhelming. How many TV shows/movies/book series/IPs in general have a continuous 50 year history? Not many? Even non-fans are at least aware of Trek, and quite a few of them think favorably of it. Your grandmother probably knows about Star Trek and has probably seen it at some point! How many have generated 5 separate TV series? How many have spawned 10+ movies? Star Wars. Superheroes. The Wizard of Oz. Monster movies. These are the only things close, and in terms of "content" as we all like to say nowadays, I would bet there's more trek than any other single IP out there now.
Fifty years. So what do they do to celebrate it? Well ...
- They made a movie they were going to make anyway. There was nothing specifically "50th" about Beyond.
- They announced a series for ... next year. Impressive.
- A concert tour. Alright.
- An existing computer game got an update. OK.
- A Facebook video. A Facebook video! A weak facebook video!
- And of course the fan films got slapped around. That was nice.
It's just seriously disappointing. If you want a general sense of what I mean then ask yourself this: How do you think Disney would have handled it if they owned Star Trek?
I think it would have gone quite differently myself.
This guy says what I feel in more detail in this article. I think it covers the rest pretty well.
Underwhelmed. Disappointed. This could have been used to pump a burst of energy into the whole thing. Instead it feels more like "oh yeah, we have that. we should do something. Nothing too big though." It's like they were afraid of annoying the neighbors.
In spite of all this I am hopeful for the future. It would be nice to show the kids an active, interesting Trek show that's on TV right now while they're still kids. If the new show is good then I'll still get to do that. If not, well, maybe the new RPG will be good at least so we can make our own.
Monday, September 12, 2016
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