Showing posts with label Daemons. Show all posts
Showing posts with label Daemons. Show all posts

Tuesday, February 5, 2019

40K Tuesday: Chaos Daemons Update




I spent a fair amount of time in 2018 building up this army alongside the Grey Knights and while it's still a work in progress I did at least make some progress.  I have all of the pieces I want, for now, and I managed to get the Nurgle half just about finished a while back.

As far as that Nurgle half Chapter Approved 2018 dropped the cost significantly. Now, 3 Soul Grinders and a Daemon Prince add up to 729 points where they were over 900 before. I'm not really looking to add any Plague Bearers or Nurglings or Beasts right now so that frees up some room for more Khorne.

The Khorne "half" looks like this right now:

  • Daemon prince
  • Blood Throne
  • 30 Bloodletters
  • 10 Bloodletters
  • 10 Bloodletters
  • Karanak
  • 3 units of 5 Flesh hounds each
  • Option A:
    • A Jugger Herald
    • 5 Bloodcrushers
  •  Option B:
    • 3 Skull Cannons
So yes it's a Bloodletter bomb with some smaller units plus a speedy swarm of hounds. With the Grinders providing a solid fire base my Khorne units are free to rush over and engage the enemy force up close. My main plan is to take the Jugger squad as a fairly tough mobile unit (upgraded to 4 wounds each in Chapter Approved) but the cannons could be a nice "extra-shooty" option as well. The hounds, cannons, and juggernauts each run 250-300 points so I can arrange as needed. All of those are Acquired, all but the throne are Built, and I'd call Painting about halfway done on this bunch. They should get finished up the first part of this year and then I'll put up some pictures.



Future plans: At some point I need to get one (or three) of the big plastic Bloodthirsters but right now all I have are 3 of the older metal ones. I may have to test those out and see how they do after their big point drop in Chapter Approved as well. One of them could swap out with any of those modules mentioned above ... or ... they could swap out with the Nurgle force and let me go full Khorne. It's good to have options! 

Monday, February 4, 2019

BatRep of the Week: Imperium vs. Khorne

This one is from Tabletop Tactics and it looks like they are having a ton of fun in this one. Also: comically bad dice rolls!



Monday, October 29, 2018

BatRep of the Week: New Orks vs. Khorne Daemons

Something new here at the Tower. I watch a fair number of battle reports for the games I like so I thought I would start sharing them here on the blog.

First up: the boys from Scotland rolled out one of the first reports using the new Ork codex and it's a lot of fun -and- it's not ridiculously long. Stompa incoming!

Thursday, October 18, 2018

40K Friday - Thursday Edition




It's been too quiet for too long so I thought I would start opening things up with some shots of the daemon army I've been working on - October > Halloween > Monsters - right? Here we have roughly 1000 points of Nurgle daemons. People aren't big on Soul Grinders right now due to the cost but outside of tournaments I think 3 of them will be a tough customer for a lot of armies. Om top of their general toughness, high wounds, and invulnerable save, Nurgle gives them a 5+ feel no pain as well. The Daemon Prince being nearby lets them re-roll 1's to hit and can take the Nurgle psychic power that let's him heal a d3 wounds so he improves their offense and their defense both.

 

This will likely be half of the army I'd like to play in the near future, combined with roughly 1000 points of Khorne daemons. I see this as an independent piece of the army that can stay back and shoot while holding objectives or can charge in alongside other units and soak up overwatch fire while inflicting some serious hurt. At the moment this is all theory but hopefully Blaster and I will try it out soon.