Showing posts with label The Old World. Show all posts
Showing posts with label The Old World. Show all posts

Thursday, July 23, 2026

Miniatures, Bases, and Hassles

 

One of the challenges of being involved with miniature wargames is basing. It's been a question for a long time, sometimes tied to questions of scale. Do you build your Pictish army in 15mm or 25mm? Then once you decide that are you going to base it for DBA/DBM, WRG Ancients, or some other game. if you're lucky your favorite game, or one of the popular ones, will be on smaller bases and some other game of interest will be on bigger bases meaning you can use sabot bases which is a fancy term for putting a larger base underneath the smaller base to increase the footprint to the proper size. In many games you can actually mix scales if the basing is correct, which can look pretty weird when someone's 6mm Gauls go up against someone else's 15mm Early Imperial Romans but I get it. Do you want to play a game right now? Even if it is Romans vs. blue-painted hobbits? Sometimes you just have to roll with it.

With the Warhammer family of games - and a lot of modern miniature games really - this attitude is less present. I blame it on the competitive-first mindset that's become so prevalent over the last decade or so. A lot of us play these same games far more casually, more "narratively", but so much of the focus online is on tournament stuff and efficiency and point costs that people forget that's not the only way to play the game and one of the sticking points is basing.

So space marines and orks originally came on 25mm bases. Ten years or so ago the went to 32mm round bases. Now leader characters for marines are mostly on 40mm bases, even if they are not in terminator armor, and some leaders have gone to 50mm rounds. My beloved Captain Banderas of the Crimson Fists started on a 25mm and got moved to a 32mm and now ... will probably stay there as I have bigger Primaris versions with a similar look that would fit on those much larger bases without looking lost in that space. 

Old Azrael

In casual play it doesn't really matter - and realistically game-play-wise it doesn't really matter - but people can get snippy about it. It doesn't really matter because smaller bases let you pack more figures into a smaller space - this can be important in a big melee fight - while bigger bases block some figures out. In contrast if your unit has aura abilities, with a radius effect, a larger base will let them cover more area on the table. So yes a marine character on a larger base can do leader effects over a bigger area but gets blocked out of some combats if they are part of a squad. There is actually some balance there but there is still some community pressure to put your models on whatever the current official base size happens to be. My metal Chapter Master Azrael of the Dark Angels came on a 25mm. Later I put him on a 32mm to modernize, as I did with the 6th edition starter set Captain that looked an awful lot like Azrael but was plastic and slightly bigger. Then somewhere in 9th or 10th they put out a new Azrael and he's on a 50mm base. (insert furrowed brow here) As much as I would be fine continuing to use one of my older models it just looks silly putting Old Az on a base of that size. So at some point I will probably break down and buy the new one - I'll grumble about it, but I will probably do it.

New Azrael

The other challenge is when they just change up the whole damn thing. I built a lot of armies for original Warhammer Fantasy Battles. Those were on square bases, typically 20mm and 25mm for infantry. In 2015 they killed off WHFB and launched Age of Sigmar with round bases. Now it's been long enough this doesn't make me angry today on its own but the aftershocks still rumble through. 

Around 2023 we had been playing around with some AOS and I decided I might as well unify my Beastman army that had been in various stages of development since the old WHFB days. So I pulled a bunch of Gors - the main Beastman troop type - off of their square bases and put them on rounds. This was some 40+ of them so it took some time. I picked up some other units too, building them all on the current round or oval bases for Sigmar. 

Then in early 2024 the rumors started up and were eventually confirmed that spring: The "Beasts of Chaos" were being dropped from Age of Sigmar. They were being added to The Old World, which was sort of good news as I was interested in the new version of the old game, but it also meant I would need to look at rebasing a bunch of stuff less than a year after rebasing them the first time. 

No, I was not happy. 

No, I still haven't rebased them ... but I'm looking at it because a bunch of them are painted and playable and would be good to get on the table again.

One of the main expediters of this is the creation of movement tray expanders. I've talked about these before when discussing using my old armies as Old World bumped up base sizes too, of course: all the old 20mm based figs are now on 25's, and the 25's mostly went to 30mm bases. Well, they also make them to convert round bases to fit in the footprint that a square-based unit would take. I already had them so I printed one out for my 50mm based Bullgors (minotaurs) and yes! - they fit perfectly! Now I've printed out some that adapt 32mm bases so my Bestigors are viable. No rebasing needed!

The only real dilemna here is with the Gors - of course the most numerous unit in the force would be the problematic one. Gors, years ago, were on 25mm square. Sigmar moved them to 32mm round. With Old World, for various reasons, they left them on 25s instead of bumping them to 30s like every other larger infantry unit. You can fit 32s into the space for 30s, but you can't fit 32s into the space for 25s. Looking at how almost everything else in the army needs minimal work I am leaning heavily towards bending the official rules and just leaving them on their round 32s. It saves me a ton of work, potential damage to painted figures, and the only reason I can see that they left the 25s in was to allow one specialty army to combine Gors and Ungors (a lighter, weaker type of beatman) in a single unit. I don't really care about doing that so I'm not hurting my options. I also don't trust GW not to put them on 30mm bases anyway in a year or two so that decision is probably made. 

I have to admit this is giving me some ideas now ...

So yes, when not working on the 40K stuff I do dip into the fantasy side and try to make some progress. Movement trays and adapters and similar utility aids are a great reason to have a 3D printer around but even if you don't they are widely available online and it's a great feeling when you realize you can just put some new shoes on an old army and go.

Friday, September 26, 2025

40K Friday: 40K, One Page Rules, The Old World, and Kings of War

 

One of the downsides of playing a Games Workshop game long-term is that they drop models and units out of the game - often without any kind of immediate replacement. This can wear on one's soul. Between buying it, building it, painting it, and playing with it - possibly for years - many of us get attached to these tiny figures and it feels bad to see a kind of forced retirement of something like that.  Blaster has just about burned out on the game after being into it for years. He is really displeased with the current state and edition of 40K and the whole 3-year cycle of book-buying and the regular replacement of perfectly good models. I get it and I've been doing this long enough that a lot of that bothers me less but it has been piling up for me too this year as a big chunk of the classic Blood Angels army was culled in the latest Codex and it really took the wind out of my sails for a while.

As just one example back in 2nd edition when dreadnoughts were still metal the BA's got a special dread with a unique combination of weapons called the Furioso. This continued into 3rd. Then somewhere in 4th or 5th we got a brand new plastic kit that made 3 different dreadnought versions unique to the chapter:



This kit made the Furioso, the Death Company dread, and the Librarian dreadnought - all unique units. There was some weapon interchangeability with the Furioso and the DC dread but but you still had the options of dual fists, dual claws, or mixing in a frag cannon with one of those and then the librarian dread had his own special gear and look.


These were all great and the librarian dread was very unusual in being a vehicle that could lead your army since it was a character. 

If you can't tell I love this kit and have built it multiple times. In fact I still have a couple that need to be built which didn't help my feelings on this.

Well, fast forward to the 10th edition Blood Angels release and these options are now gone from the codex. The librarian dread is no more. We do still have the standard space marine 'dex options for the Redemptor, Brutalis, and Balistus - fine. The Furioso is gone - if you paint your Brutalis red it looks the part at least but no special rules or equipment apply anymore. The Death Company dreadnought is still a separate datasheet at least but it's not all that different from the regular Brutalis and neither one has a frag cannon option so that's gone too. For this particular edition we do have the index rules for these things and so we can still make it work but it's debatable if and what kind of Legends rules these will have for the next edition and going forward. So it's going to be swimming upstream to use any of these models in 11th.


Dealing with this for years means you expect it here and there but when it hits a big chunk of a favorite army it hits harder. You might start looking for a refuge from the constant grind. I dug back into One Page Rules looking for relief. It's there, to a degree. Grimdark Future (the 40k type module) has rules for many obsolete 40K units that are perfectly valid and they even divided "Battle Brothers" (firstborn marines) from "Prime Brothers" (primaris marines) and then each of those has subdivsions into the various specialist chapters like "Blood Brothers", "Wolf Brothers", "Dark Brothers" etc. Under the Blood Brothers list there are options for all of these dreadnoughts including the psyker option. So there are ways to keep them on the table within a modern set of rules. This is honestly pretty gratifying to see.


The other option of course is to just play an old version of the game. I have kept all of my old rules and codexes from each edition so I have the full range of options. I do like this idea but I can also tell you "edition bleed" is real so trying to play an old version at times and the current version at other times ... it's more challenging than you think as rules from various editions collide in your head. There is defintely some nostalgia at play here too and if I can get one of the crew to try it I will make the attempt but I suspect using a different set of rules - like OPR - is probably smarter in the long run.

The only downside to OPR is that they change up the rules and the army lists once per year. They did make the promise that it will only be once per year - unlike GW's quarterly (or more) rules updates - but it still does change once per year, which can cause some upset when your army gets nerfed. I still think it's easier to live with than GW's current approach. 


A similar thing happened with fantasy. When GW killed off classic Warhammer Fantasy after 8th edition and replaced it with Age of Sigmar we were left with a completely different setting, the outright elimination of many armies and dramatic changes to others, and a completely different approach to the rules. If you had been playing Warhammer for 20 or 30 years when it happened there just was not much left that looked very familiar. Along comes Kings of War and, well, look at this - square bases, large blocks of units, similar maneuvering, and a lot of very familiar-looking armies. It was an incredibly welcoming refuge for orphaned Warhammer players. It was also willing to make some interesting changes such as eliminating individual model removal and cutting way back on magic items and spells. It was a little less flavorful in some ways but it worked really well and felt like your units were doing the bulk of the work, not your tooled-up level 4 wizard with Von Carsten's Ring riding on a dragon. Hey, nobody said Warhammer didn't have a few problems - but this was a well-done approach that respected what had come before. 


The only negative thing I will say is that over the course of 3rd edition and now going into 4th edition (coming in December) is that Mantic is really looking to promote their own setting and put it out in front rather than being a simple shelter for old Warhammer players. If I'm being honest I don't care at all about their World of Pannithor - not the background, not the armies unique to it, and not the fiction they are publishing. I get it, they are trying to build their own thing and I certainly understand that from the company's point of view, but there is no lack of settings in the fantasy genre and for miniatures I am anchored pretty deeply into the Old World of Warhammer.


Now when a beloved game goes out of print there are usually some fan driven options as well  - like OPR -  and they can be really good. Heck I played some NetEpic 25+ years ago when GW dropped support for Space Marine/Titan Legions and it is still around today! Warhammer had Ninth Age and Warhammer Renaissance seems to have some fans but GW eventually did the unthinkable and brought it back!

They even added a new army this year - Cathay!

Warhammer: The Old World is a truly unexpected gem. They brought back the old setting (pretty much), the old armies (pretty much), and even the old miniatures line (pretty much). The rules are new and are a really nice mix of things from old editions with some new ideas mixed in and I think most people were genuinely shocked to see this kind of product line coming from this company. It was a real effort to bring something back to life, not a token Specialist Games one-off book. It's just amazing and it absolutely kneecapped my interest in Age of Sigmar and even some of my feelings for Kings of War. 

I have a few armies for Sigmar that I will keep for Sigmar, either because they are unique to that game or because I am not going to rebase yet another army. These are my Stormcast Eternals, my Fyreslayers, my Seraphon on team law, then my Chaos Warriors and all of my chaos daemons for team chaos. The rest, including Undead, Beastmen, and some of the Chaos Warrior stuff are being retasked for Old World and I am pretty happy about going square-based with these. 

Who thought we would see these guys hitting tables again as part of a new army?!

So yes, as the years and the editions roll by it is possible to find refuge from much of the chaos. I'm still going to play 40K, but I'm also going to play some OPR. I will pay some attention to Age of Sigmar and Kings of War but I am heavily leaning in to Old World, and I am happy to have the options - some really good options.


Friday, August 8, 2025

Not-40K Friday - The Old Chaos Army for Old World

 

I've had the 3D printer running this week to finish out the movement tray expanders for Old World. Something bit me and I got fired up to get the trays I needed done and I also decided to go back through and check figure-by-figure what kind of shape they were in after a decade of disuse.

Somewhat to my surprise they were in really good shape. I haven't used my chaos warriors "in anger" since the first few months of Age of Sigmar and I think the last time I talked about them here was right after the move. I played a lot of chaos armies back in 4th-5th-6th with 7th trailing off into not much by 8th. In the earlier days a chaos army was truly "Chaos" as it mixed warriors, daemons, and beastmen all together and as they were gradually separated in the rules I found myself without enough of any one part to make a real army. I decided to focus on the warrior branch of things and had a pretty solid army there painted up during 5th. That continued into 6th with many battles against my friends' Empire and Dwarf armies and people playing my High Elves.


The silver chaos warriors here are that first multi-part Warhammer regiments set they did in the 90's promising us that troop costs would be a lot more reasonable ... uh, yeah. I liked the rough metal look and so did most of the army this way, discovering that drybrushing silver over a black base coat went pretty quickly and looked pretty good. The banners in this army are paper, drawn up in Visio which was fairly new at the time, enahanced by some interesting fonts - an Ultima font among them - and then printed out, painted, and with some decals added on I thought they worked pretty well. They are still holding together 25+ years later so I can't really complain.

Old Two-Blades over there on the left has seen many hours on the table in both Warhammer and as a D&D character, maybe a GURPS character, and maybe even a Fantasy Hero character so he is well-loved here.

There are a couple of converted chaos wizards in the back and then a unit of marauder horsemen after I mostly got over my "I don't need puny skirmishers" phase. At the very least they are good for soaking up those goblin fanatics before they hit my real units. 


Here in the center is the real heart of the army. The red-armored warriors were my Chosen of Khorne - yes kids there was a time when "chosen" were a paint job, not a special model. The kits at the time only had weapon & shield, then later they added a halberd option - in metal. But in the rules we had an option for two weapons and with Khorne's frenzy rules you can bet I wanted that two weapon option. So, I hand-drilled all of those left hands and added in weapons from various other kits, including 40K Ork melee weapons from Gorka-Morka I believe. The unit leader has a pair of spiked maces and a big cape and he has served as an RPG character more than once too.

On the left middle is my first converted mounted hero - he's one of the metal champions of Khorne (he has a bloodletter-y head) that I cut in half at the waist and mounted up I think using a rough rider of Attila lower half. He usually ended up with a magic sword and then for a long time my favorite thing to put on him was the Chaos Runeshield. Unfortunately his shield has gone missing but I remember what it looked like and I am going to have to recreate it and get him back on the table.

On the right in the middle is my usual warlord for my later games, the metal mounted chaos lord that came out a little later than the rest. He has a huge axe, a decent-looking shield, and is on a nicely sculpted horse. Smaller fights were led by the bloodletter-head guy above but any bigger fight from probably 6th edition on was led by the Horned King there. 

Then in the back we have my beloved chaos knights - no. no one really needs a block of ten chaos knights but it is the hammer of all hammers if you do use the full unit. Shoot them, fireball them, drop a cannonball on them - they can lose half the unit and still blow almost anything off of the board with a charge. They were usually led by the Horned King or Bloodletter-Head which just made them nastier. Granted, for many fights I just took 5 or 6 of them and I'm sure I broke them into two units a few times but the back rank is mostly fill-in guys (including some plastic Battlemasters chaos knights) so I didn't really like fielding them separately.

Almost every force selection started with these two units and one or both of these leaders.


The righthand section of the army has another big block of chaos warriors and these are the earlier chunky monopose versions that I think originally came out with Heroquest but were later sold as a straight-up Warhammer unit. I ended up with a bunch of them through trades and such and decided to make another regiment. I liked the irony of a unit of "chaos" warriors made up of identical models. I used the metal 4th edition era command trio for them, did the same drybrush look as the other unit, and painted up their shields to add some nice contrast. They've been used as guards and evil fighters in many RPGs as well.

Next to them is one of my favorite character models for chaos that I used as a wizard. he has a staff, and has a helmet with no face, but his raised hand has what could be an eye in the middle of it - very strong on the creepy to weird chaos scale.


Then in the back we have a unit of chaos knights from about 3rd edition, with weirder poses, proportions, and looks than the later ones. It's good to mix in some older units into your army when you can - especially a chaos army.

Yeah, these guys. I like mine better but they definitely have a look.

So there is the army that's intact after 25+ years and getting ready to get back on the table. I do have some additional units of similar vintage that I either never quite finished or took a beating in a move at some point, or that my kids got a hold of when they were toddlers - never leave your army out on the table overnight if you have toddlers! -  so I have some additions to make and I am really looking forward to working on them again. 


Old World-wise my next-most-finished army is my High Elves so they will be getting some attention this weekend, then I have a huge pile of orcs & goblins to go through, some Undead to assemble, the Beastmen I finally caved and converted over to Sigmar bases two years ago only to see them eliminated and returned to the Old World line ... sigh ... and then that shiny box of Bretonians guilting me from the shelf. 

More to come for sure.