With word that the Traitor Legions are finally getting their 9th edition codex I'm looking forward to dusting off my Iron Warriors for the first time in a while. Alongside this GW announced that the World Eaters are getting their own codex like the Death Guard and the Thousand Sons so that will change things up a bit around here.
It's good news but I think it's ridiculous that it's taken this long to make any real updates to the CSMs. Sure, armor of contempt, but never addressing the second wound update until over 2 years into the edition is just incredibly stupid. They're putting a White Dwarf update out for the World Eaters to tide us over until their codex comes out - they easily could have done the same thing for Chaos Marines at any time.
Annoyance aside I am interested in seeing what else the new book holds. We know about armor of contempt, we know they're goin to two wounds, we know they're going to 3 attacks base, rumor is that they get a Doctrine system similar to the loyalists ... I have mixed feelings on that one.
On the one hand, having a doctrine system will make them feel more like "marines". That's cool. On the other hand I don't want it to be all that similar as then we get back into chaos marines feeling too much like loyalist marines with spikes and fewer options. So hopefully they do something interesting there.
My Iron Warriors are pretty much ready to go. I've never had as much of a backlog with these guys as with some of my other armies.
- I need to paint my Obliterators but that won't take long.
- I have a bike unit mostly painted but I'm waiting to see what they do with bikes for chaos before I finish them up.
- I have a bunch of terminators I was going to allocate to them but like the bikes I'm waiting to see where the new codex takes them. There are rumors about melee weapons all being treated the same and ranged weapons having new limits reflecting the mix available in the current box and that would impact my plans. Termies are good right now and I'm sure I will still want some - it's just a question of loadout, really.
The army itself is mostly marines & havocs with a bunch of Rhinos, 3 Predators, 3 Vindicators, some raptors, some chosen, a unit of spawn, some Helbrutes, various characters including a daemon prince, and a Heldrake. It's a pretty traditional chaos force, not a lot of daemon engines etc. It's around 6000 points depending on details. Hopefully they come out alright in the transition.
I am not super excited about the emphasis on cultists in the previews so far. I don't know anyone who gets into chaos marines to build an army of normal humans with some mutations and I kind of think they should really consider moving it to a separate book if they're going to start expanding it. If genestealer cults can be a faction it seems to me chaos cults could be one as well. Maybe mix in some daemons and maybe even the long-awaited traitor guard to really build out the faction.
That said I am ready to get the army on the table again - hopefully soon.