Thursday, November 20, 2014
Kingmaker Update
The adventures of Sir Ivan Zhukov and friends continue - we have completed Part 1 of 6 of the Kingmaker Adventure Path! I mentioned this back when we started in February and we've kept at it all year. We play once a month for 7-8 hours and we've completed ten sessions now. This is my longest campaign as a player in years and it's been a lot of fun.
One of the interesting things is that we're only about 3rd level and that doesn't seem to be a problem for anyone. We're all experienced RPG'ers with varying degrees of Pathfinder experience and we tend to have a pretty relaxed attitude about the game while still wanting to make progress clearing out "our" land.The open structure of the campaign definitely has a sandbox feel to it, with a dash of "mission" to give some direction to those who need it.
It's also fun to watch personalities take shape over an extended time from the player side of the table. It just reinforces my belief that actual play is a much better forge of personalities and backstory then the pre-written novella for most games. Different strokes, I know, but it is definitely my own preference as all too often what a player says about their character beforehand is quite different from how they play their character when the hammer comes down. Although that cam be fun to point out too.
Personal Note: Cavaliers are awesome in this campaign. Given room to run (i.e. Charge!) they are a blast to play both mechanically and attitudinally. It's not overconfidence if you can back it up, right?
I don't want to get into too many specifics as I don't want to spoil things for anyone who hasn't played it yet, but yes, it does live up to the hype, at leas through the first part. As always, your group and your DM will make a big difference. If you can find a DM that wants to run this one for you I highly recommend it!
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2 comments:
Yeah, the early part of Kingmaker is good. I do think it loses its way in the last third or so, to the extent that we gave up and didn't finish it. Even so it's the most fun I've had with a Pathfinder campaign so far.
Oh it may, but this part has been pretty good. Old D&D had a lot of focus-shifting over time - dungeon dungeon dungeon, wilderness, build fortress, control land and defend territory while still going into a dungeon every once in a while. If it can create a similar flow I'll be happy with that. I am curious about the "threats" in the later adventures - other than keeping peasants happy - but I'm looking forward to finding out.
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