Monday, May 15, 2017

40K Monday - Iron Warriors 8th Edition Prep

With 8th edition about a month away and the radical changes it seems to be bringing I am scrambling to get some of the armies updated/expanded/finished. I'm making this post to mark where the army is right now and what I am thinking as I work on it - partly to force myself to think through it as I put it down and partly as a historical document so a year from now I can come back and either  rejoice in my amazing foresight or wonder what the hell I was thinking.

On to the Iron Warriors! I expect this to be my main chaos army for the beginning of 8th. I do have a Death Guard force I've been building for years but I've put them on the back burner in the run-up to the launch. I want the IW's to have a lot of flexibility so I'm not locked in to playing the same force over and over. It started out as CSM's in Rhinos with the dreadnought drop team as a fun extra element. Now it's turning into a pretty sizable force. First, the concept:

The theme for this army is that of an Iron Warriors Company where the original commander has ascended to daemonhood but still wants to run his company and fight his war. He has a command staff (see below) that have responsibilities to the unit but it is still "his" company and he still runs it like a military unit for the most part. His basic approach is to pound things with the big guns from range as the troops close in and then finish the job in close assault with bolt pistols, chainswords, and flamers. Surprise deep-striking elements will ensure the transports reach their destination. 

I still need to give the prince a name. The terminators will have a named leader and will be a sub-group called the "Iron Knights". The bikers may get an identity of their own as well. Yes, this is all fluff stuff but it helps me give the army an identity beyond "the force I put together for this battle" and it helps us come up with little stories as a fight develops and rivalries emerge.

On to the army:

  • HQ
    • Daemon Prince (done)
    • Warpsmith (done)
    • Bike Hero (in progress)
    • Power armor double power fist Hero (done)
    • Dark Vengeance Chaos Lord (in progress)
I figure that's enough for now. The bike hero was originally intended to be a sorcerer on  a bike integrated with a CSM biker squad. I'll probably still go that direction but make him generic enough that he could be used as a non-psyker too. The power armor guy I've used as a lord in several battles. he has two of those pointy chaos power fists so I treated him as a fist + claw guy. Claw = open hand sweep, Fist = closed fist punch. That's how it works in my head anyway. he's done but I should really give him a cape or something to make him stand out a little more. I have no idea if that whole specialist weapon rule will show up in 8th but regardless he looks cool so I'm keeping him.

  • Troops
    • 3x ten-man Chaos Space Marine squads in Rhinos (done)
I am considering a fourth squad as three troop units is potentially a limiting factor. Right now three is the minimum for a "battalion" sized formation in the new game and to get to a "brigade" you need six! I am not taking cultists in this army so unless something new shows up it's going to be CSM's all the way. I could break some of them into smaller units to make six but right now I like the resilience of a ten man squad for my core units. I have options to give these squads either double flamer or double plasma. If they get new options I'll look at those too but their main job is to kill other infantry.

  • Elites
    • Helbrute with Plasma Cannon and Power Claw (done)
    • 3x Helbrutes with Multi-Melta's and Power Fists (done)
    • 5-man Chosen squad with Melta Guns in a Rhino (in progress)
    • Ten-man Possessed squad in a Rhino (in progress)
    • 2x five-man Chaos Terminator squads in a Land Raider (in progress) 
The brutes are all ready to go - hopefully there will be a way to drop them on people's heads in this version too. 

The chosen are pretty close to finished as of today as is their ride. 

The possessed ... well ... while they are not highly regarded in a typical CSM army today I am hoping they become something useful in the new edition. They are cool models and a cool concept that have been gathering dust for most players for 2-3 editions at least. I like to think of them as the CSM version of the Death Company - too far gone to act normally so they get locked up somewhere until the next battle when they can be unleashed on an enemy to benefit the legion - and hopefully die in the process. 

The big change here is terminators + land raider. With the news on the change to twin-linked weapons I got a whole lot more interested in the traditional "godhammer" land raider so I ordered one for the IW's. Then the question is "what to put in it"? At first I was just going to go put the possessed here but I got to looking at my old metal chaos terminators and decided the IW's needed some terminators too. One squad can ride in the Raider and one can deep strike, or both could deep strike and the possessed could still ride in it. It's good to have options.

  • Fast Attack
    • Heldrake (done)
    • Six-man Chaos Marine Bike squad (in progress)
    • Five-beast Chaos Spawn squad (done)

  Nothing new here - this has been the plan for some time now.  The Spawn are an expendible fast assault unit, the bikes will target something important and remove it, and the heldrake flames whatever needs to die. I just need to finish the bikes.

  • Heavy Support
    • Havoc squad with 4 Autocannons (done)
    • Havoc squad with 4 Missile Launchers (in progress)
    • 3x Chaos Predators (just about done!)
    • 8x Obliterators (5 done, 3 in progress)
Not too many changes here but I did bump the Predators up to a 3-tank platoon. That's one triple-lascannon predator (is that technically a quad-las now?) and two autocannon/lascannon tanks. I worked on these over the weekend and they should be finished tonight if I get a little time to wrap them up. I'm pretty happy with the way they came out and I'll show them off with the rest of the army in a week or two. 

Note on Transports: I'm painting six Rhinos for the Iron Warriors and I have plans for five. I'm not sure who will be riding in the sixth. If I do build that 4th CSM squad it will be them. I'm considering a 2nd Chosen squad so it could be them. I could split the possessed into two 5-man squads and give them both rides. Regardless, I have some flexibility here. 

Future Plans
  • Add 3 more CSM squads and transports for them to use - bump things up to maximum size! I have all of the other requirements already. Might use some MkIII/MkIV Heresy models.
  • Add 3 Vindicators - I am trying to make it my tank army so ...
  • Add a second Land Raider  - hey, if they're good why not?
  • Add a second Heldrake - all the formations show two flyer slots so why not have two?
That's where the Chaos Marine army stands for now. More to come.

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