Wednesday, February 11, 2015

Combining City of Heroes and Necessary Evil - Why Not the Rogue Isles?

Z3-R0 at the beginning of his career in crime
One obvious question that might occur to some people is this: If you're running a Necessary Evil game and want to set it in the City of Heroes world, why not use the City of Villains home area? Why not use the Rogue Isles? That's a good question.

For one, the campaign is all about juxtaposition and if I have villains running around the "villain homeland" it loses some of that feel. I need them to be reminded that they are "fighting the good fight" whether they like it or not.

Second, the Rogue Isles are a dump and no one cares about them compared to the attention given to Paragon City. What are the big landmarks in the Isles? There's not much. The interesting, memorable stuff is over in the big city where people actually want to live.

Thirdly, Paragon is where the money and the power is. If you're interested in taking control of things, then you need to go to the center of things, and that is not the Rogue Isles.

Boss Thunder out for a stroll
Also, my players and I spent a lot more time hero-side than villain-side so it is far more familiar. That matters. For a group that played more villainous characters when the game was active I can see it becoming the focus of a campaign but for us it just does not make sense.

In-game I intend to justify it by saying the Isles were blasted by the V'Sori early and often. Much like before, it's a somewhat anarchic zone that is monitored but not occupied. We may take a trip there during one of our missions, but it's never going to be the focus of the whole campaign.

No, there's really very little mercy here
"But what about Arachnos and Lord Recluse?" I hear you saying. To which I reply "yes - what about them?" Perhaps that's something that needs to be investigated. Perhaps our villains protagonists will investigate that. We will just have to see.

Astro-Ranger suspects this might be an old Arachnos base ...

No comments: