Session 20
Behind the Green Venom-ed Door
January 24, 2009
Players:
Sean – Dorian Windseeker, High Elf Ranger/Rogue
Gary – Katan, Half-Hobgoblin Paladin
Bec – Arianne, Grey Elf Cleric of The Lantern
Rebec – Quillathe, Grey Elf Paladin of The Lantern
Steve – Tylock, Human Fighter
Sherry – Michella, Human Wizard
Will – Solveliss, High Elf Sorcerer
[No Razik – wait a second, WHERE’S RAZIK?! Did anyone hear a splash a minute ago? Hey what are those bubbles in the water?]
We begin in the sea cave in front of a giant, ancient stone door with a serpent head in the middle. In attempting to open the thing, Arianne, Katan, Tylock, and Quillathe have all been poisoned and weakened badly.
Undeterred, Dorian attempts to diarm the venom spray, fails, is blasted by the fountain of green death and collapses like a marionette whose strings have been cut. Tylock, not totally helpless yet, decides to make another attempt and shoves his arm into the mouth of the stony reptile. He is blasted and keels over.
Unafraid but verging on depseration, Quillathe thrusts her arm into the fanged stony maw and releases the catch. The great stone door opens up.
Entering the open room behind the door (and dragging the paralyzed ranger with them) the group sees a large statue of what must be the serpent god Yig. Finding nothing of interest, they approach the stairway leading down and notice it is filled with water. After some experimentation the party swims (or is dragged) through this level and down to another stairway which remarkably is not filled with water.
Descending to the much dryer 3rd level of the place the band notices a shadowy form making passes in the air near an altar to Yig. Watching for a bit (and not being attacked), they decide to attempt to make contact with the being. This turns out to be fairly easy and the being turns out to be the shadow form of the last high priest of Yig, who has been trapped in this tower for millenia. Since he and his fellow priests failed to stop the collapse of the serpentmen civillization, they were cursed by Yig to stay locked in the tower until they could atone for their failure. He is very hopeful that the party represents the chance for release. He tells the party he needs 4 items recovered from the rest of the tower, and that if they can bring him these items then he can recover the Jade Serpent Of Yig, the artifact the party needs to stop Sea Lord Drac and the Unspeakable One. The group agres that they will try to do this, and heads down the next set of stairs…
DM Notes (2012) - This session and the next one were a nice back-to-some-dungeon-crawling sessions after all of the urban and social stuff of the previous few sessions. That poison door trap (just to get into the place!) was nasty, and in hindsight I should have reworked that one. There were several battles, mainly against undead, and at least one magic weapon was recovered in addition to the quest items.
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