The Pursuit of Pete
December 27, 2008
Sean – Dorian Windseeker, High Elf Ranger/Rogue
Gary – Katan, Half-Hobgoblin Paladin
Bec – Arianne, Grey Elf Cleric of The Lantern
Rebec – Quillathe, Grey Elf Paladin of The Lantern
Steve – Tylock, Human Fighter
Sherry – Michella, Human Wizard
Will – Solveliss, High Elf Sorcerer
[No Razik – he was STILL busy skulking about the back streets]
We open in Freeport, at the inn called the Scholar’s Quill, where Quillathe has agreed to help Maggie smuggle Pete out of town. In the pre-dawn hours the group has rested and is eating breakfast. Maggie returns from setting things up and declares that the time is now – follow her to meet up with Pete. The adventuring band heads out into the streets.
Maggie takes a somewhat roundabout way to the docks, apparently attempting to avoid the city watch as much as possible. Approaching one particular dock, the party notices a struggle, and Maggie screams when she reconizes Pete, caught in a net near the end of a dock – a net held by Calybdus, the bounty hunter from the Rusty Hook!
The party springs into action as several thugs acompanying the bounty hunter move to refuse their assistance. A fierce melee ensues where the dock meets the shore as Quillathe, Tylock and Katan engage while Dorian tumbles over the guards and advances towards Pete. Arianne, Solveliss, and Michella assist with various spells. Calybdus turns to face his nemesis from the prior day and engages Dorian in a whirling swordfight. Quillathe manages to get past her opponent and moves in to free Pete from the net. As the guards fall, other party members also advance down the dock.
Once freed, Pete leaps for a small boat tied up at the dock. Calybdus leaps free of Dorian to land in the boat himself, as does Quillathe. Surrounded, Pete disappears from view. Confused briefly, the party focuses on disatching the most dangerous antagonist - clubbed, shot, and hit by several scorching rays from Solveliss, Calybdus is hard pressed and falls, toppling into the water from the small boat. Catching their breath, the team realizes that Pete is nowhere to be found, one last thug is swimming away, Maggie is in tears, and Calybdus needs to be looted before all of his gear drops away.
The party never sees Pete again. Consoling Maggie, Quillathe and Arianne help her board a ship for Sasserine where she plans to start a new life. She does give them a large emerald for the trouble they went through, and promises to use better judgement when it comes to men. the team splits up for a day to purchase weapons and supplies, heal wounds, and Michella investigates the Freeport Mages Guild.
Meanwhile, back at the Quill, a messenger is delivering invitations. Invitations to the Sea Lord’s Ball, where the party will be given medals for their efforts at rooting out the cult hidden beneath the city and exposing the treachery of Lord Verlaine. Surprised but excited at this opportunity, much of the team goes shopping for finer clothing. Dorian wins the prize for most exotic dress when he searches hi and lo for a real griffon feather, not some mock feather or false feather, with which to decorate his hat. He eventually procures one, and makes certain that all within earshot know of his accessory’s authenticity.
The night of the ball arrives and the group is escorted in by the High Chamberlain himself, who is pleased to see that the group has chosen to follow local custom in only bringing bladed weapons to the ball, preferably only in a fine sheath. Speeches are made, drinks are consumed, and Sea Lord Drac personally congratulates and hangs the medal around each members neck. After rousing applause, the real party begins…
DM Notes (2012) - This was another good session - the groups was really on a roll in this part of the campaign - and though they felt somewhat like they had failed on the whole Pete thing they finally felt properly appreciated with the invitations to the Ball and the medals.