Monday, December 27, 2010

Return to the Ruins of Adventure - Session 8: Against the Emerald Prince

We begin down Kuto's Well outside a just-opened door to a room full of kobolds next to a pit trap containing one injured fighter.

Uthal, Goliath Barbarian 2
Kordan, Human Fighter 2
Jovanni, Half Elf Bard 2
Mikal, Human Warlock 2
Althea, Eladrin Wizard 2

In the span of a few seconds the door slams shut and Kordan is extracted from the pit, then the party retreats back around a corner. During a hurried tactics discussion it is decided to use a tenser's floating disk to shield unlucky party members from the spikes. As the fighter recovers, Althea casts the ritual and the group moves back to the door.

The disk is pushed into the pit and Kordan makes a running leap at the door, smashing it open and bursting into the room. A furious fight ensues as the party leaps over the pit and the 6 kobolds in the room stand ready to engage.  At one point Kordan gets bull-rushed back into the pit but thanks to the TFD is not as severely injured this time. Althea thunderwaves several of the kobolds and Uthal leaps into the fray. Mikal blasts several with arcane fire as Jovanni keeps everyone up and moving. The consort, bodyguards, adviser, and priest all fall until only the tribal champion is left, though he eventually falls too. Searching the room, the team finds some treasure and a healing potion. They then take a short break.

After taking a short rest the group heads back down the passage, through the common room, and down the opposite passage, coming to another door which is of course kicked in promptly. This appears to be some sort of guardroom as two kobold temple guardians unleash guard drakes on Kordan and Uthal who push their way into the room as the Bard, Wizard, and Warlock blast away with magic blasts.  The Chieftain of the tribe, calling himself the Emerald Prince proves to be very tough but he eventually falls to the combined might of the group.

The carving on the walls here is very intricate and very old, and looks like it might once have been colored in some way though it is bare stone now. There is a definite plant motif to the work with vines and leaves carved into the stone with great skill. There is another door in the room but the party decides to retreat to the bedroom to recover from these last couple of vicious fights.  They barricade the door and post watches, then most of the group passes out.

DM Notes:  Another 2-encounter night but two good ones. One lasted 6 rounds and one lasted 5 so combat is not ridiculously lengthy.

The first fight featured several attempts to knock people into the pit right outside the door so that made positioning and movement a little more exciting than some fights. In round 5 of that fight the Wizard landed a crit with a force orb, the fighter landed a crit with one of his attacks, and the barbarian landed a crit as well - it was a very explosive round and the fight ended in round 6 because of it.

The second fight featured the barbarian developing a move-throw-retreat tactic that worked fairly well for him and starting to work on his special charge abilities as well. The wizard is also getting better at positioning the Thunderwave or Flaming Sphere vs. using the Chromatic Orb. The warlock is mainly fire support at this point but he can fight in melee if he has too. The bard is all about ranged attacks mixed with buff & movement abilities. The fighter is very good at taking a beating and is figuring out how to use his attacks as well as he has a lot of movement and control abilities that are not as apparent in reading as they are in play.

The group is coming together well and the game continues to be a lot of fun for all of us.

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