The focus has not been super-strong lately but I've accomplished a little bit.
The Grey Knights have been one main area and, feeling that I have enough infantry to play something fun for now, I have mainly been working on the Dreadknight situation. This is mostly because I have 3 of them sitting on the table not-finished and 2 more in boxes waiting to be built as shiny new -Grandmaster- Dreadknights with some of the new bits. It's been a fight in trying to figure out how far I want to go with each one versus what is "good enough" to call done and move on - and this army needs a lot of that last part. Hoping to get at least 1-2 of them into the case this weekend and then knock out the rest soon. That will make for a somewhat top-heavy force but I still have some Purifiers, Purgators, and Terminators/Paladins to build so it will even out. The real question is "how much of this can I get to DONE before their codex comes out and changes up a bunch of stuff?" We will see.
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| These heads are perfect for what I was thinking but once they are on ... man ... |
The Orks were getting a fair amount of attention before and now with the Armageddon set having arrived they've been getting a strategic rethink. As I mentioned here I've been contemplating making a new separate Blood Axe force with a mix of older and newer models. I had a pretty solid idea of what I wanted to use in it - most of which I already had - so with a theme and the units it was just a matter of building some of the parts. I started sticking my 3rd-party heads onto my older boyz torsos and ... I do not like the way they look ... at all. It's rough. The alternate heads make the hunched-over ork boyz look even more off-kilter. I'm going to try building some from scratch and see if I can make them look better as I was adapting some already built models. I'm also going to see if I can make the heads work with the older monopose boyz or with the Armageddon monopose boyz as some of them have separate heads. If that doesn't work then the Blood Axe heads may get set aside into the Ork Bits box and used for vehicle riders or drivers or something and they all get rolled into the Goffs. It's disappointing but not every plan works out.
Digging through the Armageddon box also got me to thinking about the Marine half. For the first time in a while I really had few specific plans for that side of a big box. I figured the heavy bolter guys would probably go into the Crimson Fists because that's a thing with them but otherwise it was pretty open. I'll find a home for them eventually but there wasn't really any urgency about it.
The intercessors in the box are especially ... mundane. My core, modern (meaning primaris-updated) forces are the aforementioned Fists, my Blood Angels, and my largely-unbuilt-but-always-in-the-back-of-my-mind Black Templars. Team Blue and Team Red already have multiple intercessor squads and Team Fanatic doesn't really care about them as I prefer to focus on Crusader squads as a unique Templar thing. So what was I going to do with a squad or two of a unit with no obvious home?
I thought about whether I could convert them to something else but that's more challenging with the monopose stuff. Even making them additional Sternguard could take some work to make them look right.
Then the wandering mind pulled down my Ravenwing box while moving stuff around and a new virus took hold ...
"At one point you had an active Dark Angels army ... earlier this year you set up a Ravenwing force and counted up enough terminators and Deathwing Knights to make a Deathwing army ... why not fill in some Greenwing units and just Primais-ize your Dark Angels?"
I mean ... I have the other stuff already - built and basecoated - and I wouldn't be buying anything new since the Armagedodn box was a done deal ... sure, it could actually work ...
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| I think they will look good in black. I like to use power swords in my DA army anyway so these will fit right in. |
So now the latest distraction for 2026 is tweaking the kinda-sorta Dark Angel "wing" elements and bridging them with "regular" space marine pieces. I was also trying to figure out what to do with the Vanguard Vets as I don't really want them in the Fists and my Blood Angels are already well-supplied with jump assault squads of various types - where could I put them that they would make a difference? Well, they would make for a nice flexible element for a reborn Dark Angels force now wouldn't they?
Then of course the next thought is "maybe I should get another squad too while they're cheap - NO!
Regardless I already have a bunch of older characters in the Dark Angel box, plus some modern dreadnoughts, plus these new models, plus some other uncommitted newer units (Hellblasters?) and suddenly that's a pretty solid army. I'll save the potential structure for another post but it feels good to find a way to actually use some of the new units I was undecided on. Fortunately my Dark Angels paint scheme is pretty simple too so I might be able to get them painted up fairly quick - well quick for me anyway.
More next week as I chronicle this poorly-focused journey into hobby madness.




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