Golden Griffon (Brute) over Talos Island |
A bit of introspection today - what kinds of characters have I made in this new incarnation of Paragon City?
Melee Types:
- Tankers: 10
- Brutes: 11
- Scrappers: 10
- Stalkers: 1
- Blasters: 11
- Corrupters: 6
- Defenders: 3
- Sentinels: 4
Not a big surprise - my main is a Blaster and I tend to create a version of him on each server which pumps that number up a bit. Corrupters are a better fit for some concepts and I have explored a few different directions there. Defenders are great on a team, less so solo so while I do have a few and have some ideas for more they will always take a back seat to the first two.
Sentinels are the new archetype on Homecoming. They were a concept in development on live and then completed between then and now. It's a ranged combatant primary power - like a blaster - but the secondary is a defense set which is something entirely new. It's an "armored shooter" type which actually fits my original concept for Aluminum Man better than Blaster, but I've been playing him as a blaster so long I can't change now. I did recreate American Ironhead as this type and he's been a lot of fun. I have a fire blast/fire armor character that's been pretty amazing too.
Utinni Utinni (Robot Mastermind) wishing he could see over the counter... |
The Specials:
- Mastermind: 5
- Controller: 3
- Dominator: 2
Conclusion
Well I'm sure all that says something about me but I'm not sure exactly what. I will say one of the reasons to have a large slate of character options is that whatever mood I'm in I probably have something that fits it perfectly. Charge in and bash heads, fly around and snipe, team up ... there are lots of ways to go - and I'll be going for a while longer.
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