2017 was an interesting year - the year I ran more different games and less of any one game. It was also a year I filled in a lot of boardgame "gaps" that I had been feeling for a long time. It was also the year 40K was reborn and became even more our Number One miniatures game.
- I ran a few sessions of Mutants and Masterminds and then it just fizzled as my players were unable to gather at the same time and other games moved into the space this created.
- I ran a few sessions of our very leisurely d6 Star Wars campaign earlier in the year.
- I ran one session of Runequest. Hey, "one" is better than "zero"!
- I was determined to get in more experience with the FFG Star Wars game and for a while I did - I ran 4-5 sessions of it this year and feel cautiously optimistic about it.
- I have been trying to get back to having a regular Savage Worlds game on the schedule and I briefly achieved this while running a few sessions of our Deadlands campaign but then it too sputtered to a stop as Player Schedule Incompatibility Syndrome reared it's head again.
- I ran 4-5 sessions of 5th edition D&D using "Keep on the Borderlands" to kick off our experiment with the current big thing in RPGs.
- I ended up running 4-5 more in a second, separate 5E campaign using "Storm King's Thunder" for more of the typical schedule issues.
The single biggest issue (and I know I'm not alone here) is schedules: I have college kids with their work and school schedules, I have adults with work and family schedules, and it's a real challenge to get those to sync up regularly. It gets an order of magnitude more difficult when trying to keep the same group of players together for a particular campaign! Now about a year ago I outlined my approach to managing this and that's pretty much what we have done and it works - with some considerations I will describe in a future post.
In spite of the challenges I am still getting to run a lot so some things are going well.
Looking back to last year's kick-off post, well ...
- I was noting that 5E had not replaced Pathfinder and seemed unlikely to do so - weeeell...
- One goal was to rejuvenate or kill the Pathfinder campaign I was running. I did accomplish this at least.
- I was trying to make a Supers game a regular ongoing thing. That briefly appeared to be working, then it fizzled. My players all seem interested but it never really seems to be the top priority. I may have to resign myself to it just being that way here and keeping some things ready as a fill-in option.
- I also resolved to do more Star Wars - I did!
- I didn't run any more DCC, Shadowrun, or Gamma World but I did manage to squeeze in more Savage Worlds and a session of Runequest so partial success there.
Enough rear-view mirror - what does 2018 look like?
Well 5th is here to stay for us for now. I expect to finish SKT and probably move on to Tomb of Annihilation in that campaign. I expect to finish the Keep and move on to the next thing in that campaign. I halfway expect us to end up with a third campaign in it as well - why not?
We're regrouping on the FFG Star Wars and I expect we will at least finish Beyond the Rim early this year. After that I am not sure. I'd like to do some more with it but it will depend on the players. I expect the d6 game to continue.
The third main game will be Savage Worlds but right now it looks like it will be in the form of Rifts. Rifts! I'm set to run a kick-off session this Saturday so we will see how that goes. Assuming we have fun with it I could see it becoming the "other" game we play on a somewhat regular schedule. If it fades out then Deadlands will likely make a comeback.
Anyway it's shaping up to be a good year - I have a clear course, a decent plan, some backup plans, and interested players!