I really like the Mekton II covers - there's no question as to what these books are about, unlike some RPGs that seem determined to keep that a secret until you open up the book. |
As far as actual campaigns I've never run or played more than a session or two of Mekton. I have had what I thought were some pretty solid ideas for campaigns years ago but I think I tossed my notes when I sold off the books so I'm starting with a blank slate at this point. I have been rolling a few ideas around in my head:
- Star Wars with mecha instead of fighters and ground vehicles. Not terribly original but I think it would be fun. The trick is making it different enough while keeping it at least somewhat familiar.
- Take a western like Silverado or Tombstone (or one of the older classics) and use that as a plot and character outline but dress it with tech. Throw in some Firefly for good measure.
- Space cruiser on a long quest with mecha as it's main means of interaction with planets and other spacecraft - a mix-up of Star Trek (probably a lot of Voyager, which is not my favorite but it could work here), Star Blazers (the first series), and Battlestar Galactica. I need to work on this one some more but I think I could make something of it, and lord knows there are a lot of resources out there for planets and races. I might use Stars Without Number for some of the sandbox system.
Anyway that's the latest on the gaming front here. More to come.
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