Monday, July 8, 2013
Summer Slowdown and Star Wars
I think that may be the first time I've had two Motivational Monday posts with nothing in between. With the Apprentices busy for the first part of the summer and the main group having schedule difficulties it's been pretty slow here for the past few weeks when it comes to RPG's. I've been playing more online games and spending some time on building up armies and terrain for 40K With the camps and rehearsals and practices wrapping up I hope that next week yields more fun-time for all of us.
Among the requests have been D&D, Supers, likely Marvel, and Star Wars. SW is a little tricky as Apprentice Blaster and I spent some time last week digging into The Old Republic as Jedi and he would like any tabletop time we get to allow him similar options. This pretty much means "I want to play a Jedi that can do some interesting stuff right from the get-go and not feel like an old-school first level D&D wizard."
The d6 game has never really catered to starting out as an aspiring Jedi badass. Even if I talked them into trying it again I'm not sure it's going to give them what they want. I might start with 1st edition + some extra skill points but even then I'm not sure it's right.
Saga actually comes the closest, allowing combat-competent Jedi types right from 1st level. We do have a campaign that's been underway for a long time - maybe this is a good place to start. Plus it has a lot of support for the KOTOR era and the Clone Wars era which are the sweet spots for them right now.
Then there is also the new thing, the FFG Edge of the Empire. The custom dice have kept me away from it, plus the seeming focus on Rebellion-era fringer play - I did that back in the d6 edition and I'm not really eager to do that all over again with new mechanics. However, the reviews I keep reading have me thinking that it may work out similar to the MWP Marvel game with all of the narrative dice-pool building fun and less emphasis on grids and physics. If it comes close to that then it would definitely be worth a look. A different mechanical approach plus the challenge of using it for an Old Republic game if we go that direction makes it interesting.
That said I watched this video with Blaster and he was unimpressed with the force approach. At one point they mention that you can start off as a newbie force user in Edge, then train up through the rebellion book that's coming down the road, then go full Jedi in the third book coming after that. His comment was "that seems like a lot of work when I could just start off as a Jedi in the one we already have." and to a point I agree with him. I do like the idea of getting in at the start of a game that I know will be well-supported and growing with it but this would be Yet Another Star Wars game to some degree and I do have some of those already.
I may look into the beginner box as a one-shot and see where things go. If it's not a hit then Saga or a Savage Worlds adaptation is the next step.