The campaign begins! Thundwerhawk gunships drop units of Crimson Fist marines in locations all over the planet to assess the magnitude of the Ork problem. For one force things get complicated early as their follow-up supply drop is knocked off course by unexpected heavy fire from a hidden ork force. Annoyed but unafraid, Captain Banderas leads a team to locate and secure the supplies for his men...
Lining up before the battle |
This was the kickoff for our year-long 40K campaign and it was a lot of fun. This is an escalation campaign to give us all a reason to paint a little more and to ensure we play regular games.
We started with 500 points which is really really small for a 40K battle though it's not far off from what our Rogue Trader fights used to look like - well, mine anyway. The Apprentices weren't around back then. Anyway 500 points gave me this:
1 Captain Banderas (Space Marine Captain) @ 128 Pts
#Iron Halo; Power Armour; Storm Bolter; Power Fist (x1); Frag Grenades;
Krak Grenades; Warlord
9 Tac Squad Alpha (Tactical Squad) @ 175 Pts
Combat Squads; Power Armour; Bolt Pistol (x9); Bolter (x7); Missile
Launcher; Flamer; Frag Grenades; Krak Grenades
1 Space Marine Sergeant @ [31] Pts
Power Armour; Frag Grenades; Krak Grenades; Melta Bombs
9 Tac Squad Beta (Tactical Squad) @ 195 Pts
Combat Squads; Power Armour; Bolt Pistol (x9); Bolter (x7); Missile
Launcher; Flamer; Frag Grenades; Krak Grenades
1 Space Marine Sergeant @ [51] Pts
Power Armour; Frag Grenades; Krak Grenades; Power Fist
Models in Army: 21
Total Army Cost: 498
That's not a lot to work with, but with combat squadding it gives me two 5-man flamer/sgt squads for close up stuff and a pair of 5-man squads with a missile launcher to stay back and shoot things. Plus Captain Banderas of course. My Warlord trait was "Dust of a Thousand Worlds" which gave my captain and all friendlies within 12" the Move Thru Cover rule - very nice.
Starting positions |
We played "Crusade" and ended up with 5 objectives. The red barrels in the pictures are the objectives, tying in nicely with the supply drop theme. They ended up roughly 2 on his side, 2 on my side, and one in the middle. I opted to set up second/move second and the fight was on!
Bottom of Turn 1 - Orks have moved, Marines have not |
Top of Turn 2 |
Dreadnought 11 o'clock! |
Death of a Battlewagon |
End of Turn 2 |
This roll resulted in the deaths of 5 marines. Sometimes the armor just doesn't work. (6 wounds from orks, armor saves are a 3+ ...) |
Bottom of Turn 3 |
Captain Banderas leads the firing to finish off the boyz |
Turn 4 - The gretchin kannon battery realizes that the marine boss is standing out in the open all by himself, and they nail him with kannon fire, slaying him! To follow up the deff dredd charges into melee with missile squad Alpha (the last place they want to be) and pulps two of them. The marines do pretty much nothing this turn, stunned by the fall of Captain Banderas!
End of Turn 4 |
End of Turn 5 |
The Ork dredd falls and the grots are about to die flaming death, bringing the fight to an end. |
Battle Notes: Red realized pretty quickly that he only had one scoring unit and that he had made a mistake with that choice. His only real chance was to steamroller me off of the objectives and losing the battlewagon, the boyz, and the mek in about one turn decided things right there. Low point battles can be very swingy and this one certainly was - exhibit A being my failed armor rolls in the Turn 3 assault. I also think that for the next low-point battle like this we may go with a 4X4 playing space instead of 6X4. This would also compress the terrain somewhat too.
Force Review:
Marines: Tac marines are stellar at this point level, being very customizable and having the option to split into 5-man units. Don't leave your Captain exposed!
Orks: Big meks are a nice cheap HQ choice but they are not that great at taking on other characters. Kannons are great, and Dredds are fine but it probably should have been in the middle where the big fight was going to happen instead of way off to the side. The ork shooting ended up divided among several targets and he took 4 turns to get into hand to hand.
We had a lot of fun and at this size the fights do not take as long so we worked in a second battle the same day where I took the Ork side. More on that in Battle 2, coming soon.
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