Terror Comes to Freeport
November 11, 2008
Sean – Dorian Windseeker, High Elf Ranger/Rogue
Gary – Katan, Half-Hobgoblin Paladin
Bec – Arianne, Grey Elf Cleric of The Lantern
Rebec – Quillathe, Grey Elf Paladin of The Lantern (Previously dead but raised last session)
Steve – Tylock, Human Fighter
Sherry – Michella, Human Wizard
Will – Solveliss, High Elf Sorcerer
Dave – Razik, Human Fighter/Rogue
Our story begins at The Scholar’s Quill, a tavern in the temple district of Freeport, across from the Temple Library of The Mule, god of knowledge. The party is meeting Brother Egil to discuss the new troubles he mentioned in his letter. He tells them that something was in the room he was sharing with his fellow temple worker and that he sees strange things happening all over the city. he is concerned that since Milos was using magic to hide his true form, how much damage did he really do, and how many others like him are in the city right now? he offers 150gp each, plus expenses, plus free room and board and drinks at the Scholar’s Quill, plus one free healing potion from the temple, if the group will loook into these things. The offer is quickly accepted.
Briefed on the situation, the team spreads out. Dorian heads for Milos’ old house, now under guard as the city dismantles the temple underneath it. The rest head for the Black Gull, asking after Milos under his other false identity, but has no luck. Later,after splitting up again, Katan, Razik, Michella, and Solveliss head to the Old City district and track Milos to The Marquis Moon, a somewhat run-down inn. Bribing the innkeeper (his son, really) they gain access to Milos’ old room and thouroughly search it. Discovering a small book, they decide to head back to the Quill and discuss their findings with the rest of the party.
Stepping out of the inn, they see 3 orc pirates accosting a young human carrying a satchel. Seeing some friendlier faces, he turns asks for help. The orcs are not interested in discussing things rationally and a fight breaks out on the darkened street. Once the adventurers gain the upper hand on the thugs, the messenger thanks Michella for the help and leaves. Some minutes later, she realize that she no longer has the book – apparently the messenger in trouble picked her pocket while the fight was going on. Somewhat dejected, they return to the quill.
Dorian has also returned to the quill. He followed a recovery team from Milos’s old house through the city streets until it reached the house of Verlaine, head of the Captain’s Council, the governing body of Freeport, and the Sea Lord Drac’s right hand man. The convoy passed through the gates of the compound and he was not going to try and follow them solo.
Quillathe leads a small team to Verlaine’s to try and get some answers. They are stonewalled by the guards though they do meet the captain of his guards and leave a message requesting an audience.
Another team heads to the city records department and, after establishing a bond with the clerk, manages to get a look at some maps of the city’s streets and sewer systems and determines that the sewers might be involved in how some things are happening.
The next day Verlaine’s guards show up at the quill and ask the party to come with them. The group complies although Dorian, who is not known to the guards, drops back and follows them in the shadows. The troop heads for the justice building, is taken inside, and the company is asked to remove their weapons. Begrudgingly they comply.
A short while later, Verlaine himself walks in. he berates the group for interfering in city business and insulting him by implying that he doesn’t know what he’s doing. He is clearly unhappy with their activities, though he thanks them for their previous service in busting up the serpent cult.
Irritated and insulted, Quillathe is preparing to lead the group out when Brother Egil bursts in and stops the meeting, leading the group out of the building. He has used the power of his temple to intervene, declaring them agents of the Mule and thus free from interrogation. He informs them that someone broke into his quarters and carried off his fellow cleric.
Believing they can follow the thugs, the party drops down into the sewer near the abduction point and prepares to take action.
DM Notes (2012) - There is a certain balance between roleplay and combat that my players want, and this session had a lot of walking and talking and not nearly so much hitting things as had been typical. On top of it the city officials were being very high handed with them and that was guaranteed to annoy Bec and Rebec at least. I was somewhat surprised to get them out of the justice building without violence.