Saturday, September 10, 2011
One more thing about the Marvel Game...
As I was searching through my MSH stuff it occurred to me that while when it comes to D&D I am fine with using published campaign worlds, when it comes to Supers I typically like to make up my own. I think a lot of it is the baggage that comes with 50 years of backstory for a Marvel or DC universe - in the past I've found it constraining and overwhelming to new players.
This time is different though. With all of the movies and the cartoon out now, I feel like the Marvel-verse (?) is an advantage, not a liability. My players know who a lot of these gys are now. Even organizations like Hydra have figured prominently in some of these things, so if I throw them in I don;t get a bunch of blank stares. It's cool for a change.
Plus, and this is pretty important, at one time or another Marvel has had the rights to Star Wars, Star Trek, Transformers, GI Joe, Micronauts, Shogun Warriors, and Godzilla. As if I didn't have enough material to work with before! It would have to be a long-running campaign to work in all of those, but maybe a Secret Wars-style event could bring some of them together all at once a little ways down the road. We will see. Running for a younge crowd makes this even more interesting.