Monday, April 24, 2023
Monday, April 17, 2023
Friday, April 14, 2023
40K Friday - Pre-10th Edition Roundup
The updates keep coming:
- Faction Rules
- Leaders are joining units again
- Vehicle rules are a little different
- Weapons have some changes
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I'm sure there's room in there for another landspeeder and another predator ... and maybe another redemptor ... |
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Not mine but "Goals" |
Wednesday, April 12, 2023
Deadlands, Star Wars, and the Sentinel Comics RPG
It's been an interesting year so far. Besides working on mini's in anticipation of the new edition and catching back up on STO I've managed to run a fair number of games. So far that's 4 sessions of FFG Star Wars, 4 sessions of Deadlands, and 1 session of the Sentinel Comics RPG.
We play on Saturday evenings and things have settled into a steady average of 3 out of 4 weekends in any given month. It's not bad considering everyone has jobs and families and I no longer have my in-house crew to run for in between the big sessions.
I talked about scheduling issues here and how I planned to overcome them and the plan is working pretty well ... with a few adjustments.
- Deadlands is still the "main" game and is still set for the 1st and 4th weekends. We miss one here and there but this is working.
- Star Wars is 2nd weekends and has been hit and miss but the players are still interested so it's still in the rotation.
- 3rd weekends ... for some reason 3rd weekends have been a regular gap for us. I'm not sure why but for now I've decided to stop fighting it and just stay flexible.
Monday, April 10, 2023
Monday, April 3, 2023
40K Friday - Monday Edition: Tenth Edition
Well, it's here. After much rumor-mongering over the last six months GW went ahead and announced that we will be seeing the next edition of Warhammer 40,000 in June of this year. If you haven't seen it all here's the page where they are posting the information as it comes out.
So far I am cautiously optimistic. It sounds like they recognize the issues with the way the game has developed over 8th & 9th and that multiple layers of complexity in play do not automatically make for a better game. Some high points for me:
- The new datasheets do not appear to be simplifying the units themselves but putting all of the information onto them and then making them available as card packs is a huge improvement. A one-stop reference to use during play is a great step and we do not appear to be losing any stats (like the rumored Toughness elimination a while back) or any flavor as of now.
- The new detachment system sounds like they are implementing some modern game design thinking. The way to allow for a wide range of options for players is not to pile on more and more layers but instead to have a fixed number of "slots" that can change based on what kind of army you want to play. All-terminator army? It probably won't be locked into the Dark Angel Deathwing only but will be an option any marine army can use that will have different options than a standard marine strike force type army. Same with an all-biker army or a tank army or really any themed force you can think of. This -should- give us a ton of flexibility without drastic power differences or weird rules hiccups like only being able to use Dark Angels characters if you want to run and all-bike or all-termie force or even crazier stuff like an all-character force. We shall see but it sounds good right now.
- The new army construction approach looks promising beyond the detachment piece too. I was a fan of the old one (HQ+ 2 Troops!) as well as the more recent versions most of the time but it could really get in the way at times and turned troops into weakened units commonly seen as a tax to get to the good stuff. This looser approach has a lot of potential but of course the obvious question is "why wouldn't you just take all the good stuff now and skip the troops type units?". They say they will be adding some unique capability to units but only the first one will grant it or it will only be usable once per turn regardless of how many of those units you have so there is less of an incentive to spam things and more incentive to include a wider range of things. This seems like a great way to do it if they a) get it right and b) maintain the approach going forward and don't break it 3 codexes in.
- The approach to the launch is refreshing as well. Free rules plus free indexes for all armies will give players a chance to try out the new edition with all of the forces at their disposal. I'd love to see this time used as a giant playtest round to sort out the rules and possibly the armies as well but I doubt the rules will benefit much from this as they are not calling it a playtest. The codexes will as I am 100% sure index feedback will drive some of the changes that will be made for the codex versions of the army, especially the later codexes, so we have that at least.
Some other interesting implications of what they've announced so far: They do specifically mention "datasheets" and right now for example Space Marine armies have 3 different types of land raiders and two types of predators, Orks have their various buggies that are individual sheets, Imperial Guard now have 3 types of Troop infantry squads ... depending on how those kinds of things translate to the new edition it may be possible to field some really interesting armies. Assuming some kind of Forge World style HQ land raider shows up in 10th we could field the old Epic land raider company in 40K ... all on its own.
Also there will be effectively two releases/updates/stress points for players. There is the initial release with the indexes which will look and play one way and then a later update for each army when the codex comes out and inevitably changes how the army plays to some degree. We saw it with 8th where some index armies could go toe-to-toe with new codex armies and some were ... less capable. It's bound to happen this time as well as I do not think their approach is changing so much that we will get all of the codexes released at the same time or even in a very short window. It would be great if they could shorten the usual pattern for these but who knows at this point. I'd much rather see all the codexes released in say, Year 1, then campaign books and the like released for the rest of the edition.
So, for now at least, I am pretty optimistic about the whole thing and looking forward to exploring a new arena with some old and new armies.
Monday, March 27, 2023
Tuesday, March 21, 2023
Miniature Musings - Building for Age of Sigmar
Well, I've let it happen. Pretty much every one of my 40K armies has some kind of backlog but they also can all make playable and at least partially painted armies. I try not to let a gathering of plastic sit too long in an unplayable state even if it's not painted. So having achieved that state some time ago I decided to start expanding my Age of Sigmar forces ...
Yep, that's a big ol' pile of angry dwarfs waiting to be built. They are completely unplayable as nothing is built. I wanted to do this one a certain way so I ordered custom stonework-looking bases for the whole damn army and that meant I couldn't really buy already built or painted units so here they sit ... on the sprues. Now this has all developed this year so they are not too backlogged but I haven't made much progress beyond the "acquisition" stage. That's multiple Start Collecting boxes because they are a hugely better deal than the newer options and some individual unit pickups of Vulkites and Hearthguard. Grombrindal there in the blister pack will be my first Grimwrath Berzerker.
Beyond what's already here I don't need much - maybe a few more Magmadroths if I like how they play (I have 3 at the moment) and probably a few more Berzerkers and Doomseekers down the road to have more options. I want each of those to be unique so it will take a little more effort but I'm not in a rush.
The chaos warriors are in a slightly better state though it may be hard to tell. I talked about restarting this journey a while back and I did follow though on that. I put together a squad of chaos warriors, dusted off some knights I picked up a while back, found a heckuva deal on some painted chaos knights (the red guys up there), finished gathering up marauder parts and at least one of the Warcry warbands which seem to be big players in the AoS chaos books. I have some characters put together as well so while it's not all pretty yet I could play them in a 1000 point game at least - progress!
The big additions here were in the Slaves to Darkness army box that came out last fall that came with the new army book, new daemon prince, new chosen (finally in plastic!), and new "Ogroid Theriadons". That last unit is a pack of 3 ogre/troll/minotaur-looking things and I really like them so I added 3 more to make a nasty unit of 6. I used to field chaos trolls in the old days so I like having a brute squad in my otherwise mostly human-ish force and these are the new heavy hitters. I already had the prior Start Collecting box with warriors, knights, and the lord on karakadrakadrakka thing sitting around from a prior flirtation with these kinds of thoughts. Converting some of my old characters to round bases meant I had a pretty solid force right away so now the big task ahead is to finish building and get the rest of the painting done.
Then there are the Beasts! I've been bouncing these guys around for more than 20 years and I may finally get them onto the table as an actual army soon. In the early to middle years of Warhammer Fantasy "Chaos" armies included everything - warriors, beastmen, daemons, whatever. Over the years as they expanded the range they split each of those forces off into separate armies which felt very forced at times but that's how it went. These beastmen started off as add-ons to my Chaos army that was mostly chaos warriors. The daemons I had back then eventually became a separate army and ended up used in 40K more than fantasy. The beastmen though just kind of sat. They made good gnolls for D&D but I didn't really care about building them out to be a full Warhammer army. A few years ago I seriously considered making them a "The Herd" army for Kings of War so I picked up a Cygor/Ghorgon to be a potential centerpiece but I ended up just letting them all sit in a box for the next few years.
This year as the Sigmar interest developed and I started going through boxes and drawers sorting out fantasy parts I realized I had a pretty good amount of them. With the Beasts of Chaos battletome coming out for 3rd edition as well I figured the time was right so I started basing them up and adding up points and I realized I didn't really need to add much. I have enough old figures that are effectively Gors to make the battleline units I need. I have old metal shamans and beastlords so the characters are covered. My old metal dragon ogres are complete and while they aren't as pretty as the newer ones they are still perfectly usable here. The Chaos Warhounds I bought years ago to use as Flesh Hounds in my daemon army when the official models looked bad are still the current model for Warhounds so why not pull them back into the army they're supposed to be in?
The minotaurs are a pure indulgence on my part - I like minotaurs, I like the current GW models in particular, and I thought an all-minotaur army would be a fun skew list to play so i started buying some. Right now I'm at 6 which will probably be one unit and I also picked up an old metal Doombull I can use to make them Battleline. This is really the only part I have spent money on with this army other than the book and it's probably the most playable of the three.
Future acquisitions will likely include more of the giant monsters as those would be fun too. More minotaurs obviously. I'd like to get up to 18 of those to be able to throw out 3x 6-bull squads. I know Bestigors and Ungors are major parts of the army but I just don't care about them that much. One day I'm sure I'll want some but for now it's mainly what I have plus Bullgors.
Beyond these newer arrivals I still have the half-painted-mostly-built Seraphon army in the miniatures closet from a few years back and also the large pile of Stormcast and Blades of Khorne I acquired through multiple boxed set purchases back in 1st & 2nd edition.
There are also the 4 daemon armies that are mainly for 40K but work perfectly well in AoS too and those are actually in pretty decent shape - probably the most "done" of any of these forces. It helps that you can play them in both games.
So yeah, this is a fairly stupid way to get into an army - stumbling into it with half-done units over multiple editions. I would not recommend doing it this way at all. The choose it/buy it/build it/paint it approach, ONE army at a time, is far more sensible. So if you're not already invested in one of these games do it that way, two armies at most so you can play games or teach people on your own. Hopefully I can make enough progress on these to feel it's worth posting about them again later this year. Maybe even play some actual games too ...
Onward!