Well I finally had a chance to try out my far-more-painted-than-the-used-to-be World Eaters force. I had picked up the codex a while back when it came out in the spring so I was actually ready to go when Boom Gun Brandon announced at one of our D&D sessions that he wanted to have Guilliman fight Angron, primarch vs. primarch. I said, ok 2000 points next week and the wheels started turning.
Now this was not some tournament type match - this was a rusty World Eaters player vs. a still very new Ultramarines player so we took about six hours to set up and get through 4 turns.
First up - the loyal good guys:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Adeptus Astartes - Ultramarines
+ DETACHMENT: Gladius Task Force
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char2: Roboute Guilliman
+ ENHANCEMENT:
+ NUMBER OF UNITS: 14
+ SECONDARY: - Bring It Down: (3x2) + (1x4) - Assassination: 5 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Lieutenant Titus (70 pts): Astartes Chainsword, Heavy Bolt Pistol
Char2: 1x Roboute Guilliman (320 pts): Warlord, Hand of Dominion, The Emperor's Sword
Char3: 1x Captain in Gravis Armour (80 pts): Master-crafted Heavy Bolt Rifle, Master-crafted Power Weapon
Char4: 1x Captain in Gravis Armour (80 pts): Master-crafted Heavy Bolt Rifle, Master-crafted Power Weapon
Char5: 1x Captain in Terminator Armour (95 pts): Storm Bolter, Relic Weapon
10x Assault Intercessor Squad (150 pts)
• 1x Assault Intercessor Sergeant: Heavy Bolt Pistol, Astartes Chainsword
• 9x Assault Intercessors: 9 with Astartes Chainsword, Heavy Bolt Pistol
3x Aggressor Squad (100 pts)
• 1x Aggressor Sergeant: Twin Power Fist, Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
• 2x Aggressors: 2 with Twin Power Fist, Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
3x Aggressor Squad (100 pts)
• 1x Aggressor Sergeant: Twin Power Fist, Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
• 2x Aggressors: 2 with Twin Power Fist, Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
3x Bladeguard Veteran Squad (80 pts)
• 1x Bladeguard Veteran Sergeant: Master-crafted Power Weapon, Heavy Bolt Pistol
• 2x Bladeguard Veterans: 2 with Heavy Bolt Pistol, Master-crafted Power Weapon
5x Terminator Assault Squad (180 pts)
• 1x Assault Terminator Sergeant: Storm Shield, Thunder Hammer
• 4x Assault Terminator: 4 with Storm Shield, Thunder Hammer
5x Terminator Squad (170 pts)
• 4x Terminator
3 with Terminator Squad, Chainfist, Storm Bolter
1 with Terminator Squad, Chainfist, Assault Cannon
• 1x Terminator Sergeant: Storm Bolter, Power Weapon
1x Ballistus Dreadnought (140 pts): Armoured Feet, Ballistus Lascannon, Ballistus Missile Launcher, Twin Storm Bolter
1x Redemptor Dreadnought (210 pts): Redemptor Fist, Heavy Onslaught Gatling Cannon, Heavy Flamer, Twin Fragstorm Grenade Launcher
1x Repulsor Executioner (220 pts): Armoured Hull, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, Repulsor Executioner Defensive Array, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber, Heavy Laser Destroyer
Yeah he had to have the Executioner - it has the biggest gun in the marine army so ...
The rest was a grab bag of what he has built and what he could borrow from my Crimson Fists since they are at least blue.
Then we have the Evil Chaotic Villains:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Chaos - World Eaters
+ DETACHMENT: Berzerker Warband
+ TOTAL ARMY POINTS: 1990pts
+
+ WARLORD: Char1: Angron
+ ENHANCEMENT:
+ NUMBER OF UNITS: 13
+ SECONDARY: - Bring It Down: (5x2) + (1x4) - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Angron (385 pts): Warlord, Samni’arius and Spinegrinder
Char2: 1x Master of Executions (60 pts): Axe of dismemberment, Bolt pistol
Char3: 1x Master of Executions (60 pts): Axe of dismemberment, Bolt pistol
10x Khorne Berzerkers (180 pts)
• 9x Khorne Berzerker
4 with Bolt pistol, Chainblade
1 with Icon of Khorne, Bolt pistol, Chainblade
2 with Chainblade, Plasma pistol
2 with Bolt pistol, Khornate eviscerator
• 1x Khorne Berzerker Champion: Chainblade, Plasma pistol
10x Khorne Berzerkers (180 pts)
• 9x Khorne Berzerker
4 with Bolt pistol, Chainblade
1 with Icon of Khorne, Bolt pistol, Chainblade
2 with Chainblade, Plasma pistol
2 with Bolt pistol, Khornate eviscerator
• 1x Khorne Berzerker Champion: Chainblade, Plasma pistol
5x Chaos Terminators (185 pts)
• 1x Terminator Champion: Accursed weapon, Combi-bolter
• 1x Combi-bolter, accursed weapon: Accursed weapon, Combi-bolter
• 2x Combi-bolter, power fist: 2 with Combi-bolter, Power fist
• 1x Heavy weapon: Heavy flamer, Accursed weapon
3x Exalted Eightbound (160 pts)
• 2x Exalted Eightbound: 2 with Chainblades
• 1x Exalted Eightbound Champion: Chainblades
3x Exalted Eightbound (160 pts)
• 2x Exalted Eightbound: 2 with Chainblades
• 1x Exalted Eightbound Champion: Chainblades
1x Forgefiend (150 pts): 2x Hades autocannon, Forgefiend jaws
1x Forgefiend (150 pts): 2x Hades autocannon, Forgefiend jaws
1x Maulerfiend (150 pts): Maulerfiend fists, Lasher tendrils
1x Chaos Rhino (85 pts): Armoured tracks, Combi-bolter, Havoc launcher, Combi-bolter
1x Chaos Rhino (85 pts): Armoured tracks, Combi-bolter, Havoc launcher, Combi-bolter
I have 5000+ points of World Eaters so I had a decent set of options to pick from but the problem now is that I haven't played with them so much recently and everything looks good. Early versions of the list had a Lord of Skulls in the list but it and ANgron eat up almost half of the points so I ended up dropping that to work in more units. The forgefiends were originally intended to join the Iron Warriors but I have a lot of tanks there already and since this army now has a chance to have some actual fun shooting I have decided to make them join the red and brass.
The plan, such as it was, was rhinos full of berserkers and the maulerfiend moving up with Angron, exalted eightbound moving up as well looking for vehicles and monsters to fight with the terminators in deep strike awaiting opportunities. The forgefiends will be fire support and distraction carnifexes to hopefully let the melee monsters get in close.
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Every time I do one of these I am reminded that this terrain should really all be painted by now ... |
We drew the hammer and anvil setup so we started on long edges here on our ruined city board. I screwed it up by drawing our setup zones only a foot deep instead of the 2' they should have been which put a much bigger gap than normal between us. Ah well. We had the "extra points for getting characters onto the no mans land objectives" primary mission and the Ultras went first.
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Advancing up the board ... |
I'm not going to do a nitty-gritty turn by turn recap so let me hit the high points:
- Turn 1 was fairly uneventful - the executioner shot one of the forgefiends for 6 damage and scored 3 VPs on a secondary. I scored zero but the 'fiends shot up both the Redemptor and the Executioner for some feel-better damage
- Turn 2 The executioner managed to finish off the damaged forge fiend and he scored 3 more VP's for 6 total. For the bad boys Angron charged into the assault intercessor squad and killed them all, leaving Lt. Titus to run for his life. Then the maulerfiend charged and killed Guilliman ... but he did get back up for the next phase. This led to me scoring 15 primary and 9 seecondary for 24 total VPs. It was a good turn for the boys in red.
- Turn 3 saw G-man charge into the maulerfiend and kill it (it was on 1 wound from the previous fight and a bunch of shooting damage) and the Ultras scored 12 altogether to get to 18 total VPs. Then Khorne's Own got to start really charging things and killed the Redemptor, both aggressor squads, and the gravis captain that was in one of them as well, scoring 19 more points to get to 43 total.
- Turn 4 was a much-thinned board but his thunderhammer termies finally managed to catch up to Angron and take him down - very satisfying for him - and he scored 6 more getting to 24 VPs. I killed G-Man again and scored 23 more points ending up at 66. We called it there because it was late and both primarchs had fallen but we had a lot of fun getting there.
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Beatdown! |
- The blessings of khorne army rule in the new book is pretty damn handy - you roll for random buffs but it's a pool of dice that can be manipulated to some degree by various chartacters and gear so you will usually have two buffs that you like - it's a smart way to do a random table in this kind of game.
- The berzerker detachment is great as it affects all units, not just certain ones like some other detachments do.
- G-man is a force multiplier more than a direct force - that's Angron's schtick. Having him fight an un-damaged Angron is a good way to be rolling for that stand-back-up ability. he's not bad in melee and he's not without defenses but Angron is still a monster on the offensive side.
- The Exalted Eightbound did nothing but get shot up until they ran into the bladeguard who jumped out of the Repulsor and stabbed them right off the board. I'm sure they could have done some damage if they had gotten into combat but 3-man units walking up the board is not super-durable. They can't fit in Rhinos so it's really land raiders, deep strike (and need a 9" charge), or hoof it, and I'm not sure any of those are great.
- The terminators were actually useful as they can deep strike and have enough shooting and durability to be useful.
- World Eater guns get a bunch of rapid fire at close range and it's actually fun - Rhinos can get off 8 shots from their storm bolters (if you take two of them), Forgefiends with the Hades Autocannon get 20 shots total, and even the land raider lascannons get something like 4 shots apiece. Sure, they hit on 4's but it really does work and it really does feel like that's how they ought to be. I've never liked the simplistic "World Eaters = melee only" approach of recent years because I remember Epic where there were all kinds of interesting daemon engine contraptions that had significant shooting and the attitude was "yeah, Khorne likes guns too" and it was a much more interesting army than all-chainswords-all-the-time. I mean, it still has a lot of chainswords but now the guns actually contribute too.
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Really need to finish those Rhinos too ... |
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