I only became aware of this book a year or two ago, picked it up last year, and finally read it this summer. Bill Slavicsek is one of the names that jumps out at me when I see it on a game because he has worked on some that I really like. He is mainly known for working on the d6 Star Wars RPG - the first one - and that alone would be enough to earn a spot in my personal RPG hall of fame so the chance to read his memoirs, in effect, of working on that one and the subsequent Star Wars games was an easy sell here.
I will go ahead and say it: I was a little bit disappointed with this one. I was expecting or at least hoping for a fair amount of detail on the process of developing that first set of rules and the first sourcebook - which set a pretty high standard and influenced everything that came afterward from names and locations and Star Wars lore in general. It's hard to over-state the impact that sourcebook had on the Star Wars universe we came to know and it's hard to overstate the eye-opening impact those first d6 rules had on RPGs. In this retrospective though I think we suffer from it being written 30 years after the fact - a lot of the details get fuzzy after that much time and I totally understand that but it was a little less than I had hoped. There's a fair amount of "what" but I was hoping for more "why".
That said this is still definitely worth a read if you're at all interested in d6 Star Wars the game, West End Games, or in the history of RPGs in general. The stuff about how the game to be, the licensing effort, the ads, and Greg Costikyan working through versions of the rules are still quite interesting. There was time pressure to get a certain amount of material out during the tenth anniversary year of 1987 which is something people may not think about decades after the fact but deadlines always have an impact on creative works like these.
The research process for the Sourcebook is pretty well laid out and he does call out how this was before the internet so a lot of it was physical in-person work at Skywalker Ranch which is also interesting. There is a long chapter about the various sections and entries in the book and this is probably the author's greatest contribution to the setting so this is where we get the most information.
There is some discussion of the early adventures and the Galaxy Guides and this is also rewarding for the true fan.
Then we move into other work at West End - including Torg - and eventually we get into a move to WOTC and the new license for a new Star Wars RPG. I played a fair amount of d20 Star Wars so this was interesting to me as well. This part of the book runs up until about 2011 and then we close with some notes about subsequent Star Wars things including Bill's tweaks to the d6 system he made for a con game he ran in 2017!
So there is a lot of good information here. It has a generally positive tone and doesn't spend much time with any personal axe-grinding or disparaging other designers or co-workers - it's a pretty upbeat account of a career tied very much to Star Wars in various ways.
I was hoping for a little more but it's definitely worth your time if you're a fan.
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