Friday, November 19, 2021

40k Friday - Catching up on the Blood Angels

 


I was looking over the shelves last week and realized that while I have a pretty decent set of painted Blood Angel units I somehow have managed to not have a finished, painted squad of sanguinary guard, nor do I have a fully painted unit of death company. It's a weird gap. I haven't played them recently but I want to and so with some time off next week that's the current goal - get those two units built out and basecoated and then see how far I can get with finishing them.

Loadout will be 9 swords and power fist just because that seems pretty flexible. I will probably build 5 more with axes since I have the models and might want to mix them in the future.

I am very interested in mixing in some inferno pistols but I'm not sure it's really worth it. I like the idea of being able to jump in and vaporize a tank or cripple a knight but they are 5 points apiece, and then it would make sense to give them fists as well if you're going after the big targets and there's another 5 points so now they running about 50% more expensive than normal. Maybe the 5-man axe unit gets infernos instead to keep the cost down - BA's would be wounding vehicles on a 4+ anyway so it might work as well. Fists would hit on a 4+, wound on a 3+ while swords and axes would hit on a 3+ and wound on a 4+, barring other modifiers. 

Sure, sending them in with the warlord would give them the easy +1 to hit but I'm not sure that's what I want them to do. Maybe if I'm going with a smash-captain anyway but I'm thinking death company with thunder hammers would probably be better for that.

So settled on the melee for the most part but still need to sort out the guns.


Death company ... I have a ton of these guys both old metal and current plastic and I actually disassembled some of them to retool them for 8th edition's awesome option of bolter + chainsword ... which went away with the 9th edition codex. It probably should have as it's never been an option before to give them full ranged capability and full melee capability, but it was attractive enough that  I got sucked into chasing that particular meta ... and now I get to change them back. I should know better but insert eyeroll here.

Loadout for them, well, I'm starting with a back-to-the-basics ten guys with bolt pistols and chainswords. Once those are in playable shape I'll start looking at other options. I know I want  some power weapons to mix in and the idea of a 5-man unit with all thunder hammers is too attractive to let go. I'd like to get in a few games with them and see what they can do and then mix in some options. 

I also need to look over the character options as well. With 9th restricting marines to one captain + one lieutenant  per detachment I do like the idea of cheating past that with the death company versions since they do not count against it. It seems like at least one plus Lemartes and/or Astaroth would work alright, especially if I'm bringing multiple squads. 


Those are the main 2 units I want to focus on for now. I do have some others in the backlog though.

  • I have another Baal predator kit that I want to build as the flamer version just to try it out and to have the option in the army.
  • I have a mostly painted and mostly built redemptor dread that I need to finish, not to mention other regular dreads in the queue.
  • I have some phobos characters that need to be finished too. 
I finally settled on a new paint scheme so now I can finish the primaris stuff I picked up and built and primed but was holding off on this year. It's mainly using an army painter red so I can match up spray and bottle paint to try and get this stuff done. I don't need it to win awards, I just need it to look like I had a plan and come out "good enough". If the weather will cooperate I should make some good progress this month. 

 More to come ...




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