So in my Ultimate Game post I think I left out one big thing:
Why haven't you run it?
For me, well, it's a combination of a few things:
- Players: I want at least 4 regular committed players to make it worth doing.
- Opportunity: I have commitments to run other campaigns that we started quite a while back. In general those come first. That also means my players are committed too.
- Timing: I don't want to run it once and then have to wait for months to play a second session. I've run a lot of my superhero stuff that way over the last few years and I hesitate to call it a real campaign. It's more of a series of one-shot runs some of which feature some of the same characters.
So I've done it to myself with a set of minimum standards: I need a good mix of players, time to do it right, and the opportunity to run for a while.
I may finally have the chance to get something going. The day after Thanksgiving we are having a game day and the plan is to take most of the day and play through a Mutants and Masterminds adventure. There are very few published adventures for superhero games that I like pretty much as-written and I am finally going to have a chance to run this one. It's a new mix of players too featuring one of my regulars, a couple of the apprentices, and a couple of new people to our group. I'm looking forward to finally running
If it works, we could do a follow-up in December during the holiday break. After that one of my goals for next year is to carve out some time, maybe a set weekend, to run a supers game regularly and whoever can make it can play. After our Pathfinder ups and downs this year I'm a little tired of seeing a campaign bounce all over due to multiple schedule issues. This adventure will be one of the big events to bond some of these guys as a team and should be something we can reference years from now - perhaps even a "founding moment". After a series of previews and Issue Zeros I'm aiming to make this a regular monthly title - finally!
Regardless, it's going to be a lot of fun. Pressure? What pressure?
It's strange, but soon after stating our Ultimate Games, which seem distant, wistful thinking at first, many of us see the chance to make them real possibilities in the near future.
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It is a funny thing sometimes. I think opportunity can be pushed or pulled by either a willingness to compromise or a decision to _stop_ compromising. I have a little of both here.
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