Tuesday, March 24, 2015

More on Patreon, VIPs, and Insider Access

On the ranty side of things... 


A month ago I posted about the creeping doom of Patreon infiltrating a bunch of gaming sites. Poking around I see that both Priority One and Critical Hit are asking for money now. EN World has started their "EnSider" program. Several blogs are doing it now too.

All of these things started out as hobby endeavors, becoming another link in the chain of fan-produced support of a particular game or type of game. At some point, they have exceeded the capacity of the creators to produce them the way they want to without seeking additional funding from outsiders, at least that's how it is presented. 

To me, the Patreon type support is unlikely to be enough to replace a full time income. I can see it helping to offset bandwith costs, sure.  So one of the common complaints of "it takes too much time to support it" - well, I'm not sure how a hundred bucks a month buys you more hours in the day. You still have a day job, you still have some kind of family/social obligations. Presumably you still need/want to spend some time actually playing the game that got you interested enough to start the whole thing in the first place. If the mindset has become "wow for as much time as I spend on this thing I should really be making some money off of it" then that's great but this particular hobby doesn't seem to carry that kind of weight for most people. 


Some of them seem to be more interested in funding their hobby activities too. I'm not terribly interested in helping other people get to conventions, shoot videos (what's the additional cost here? videotape?), get new mics (how many microphones do you need?), travel costs to game companies (seriously? what happened to phones and the internet?). Some also hold out special insider content or early access to new content as a reward. I'm sure some people get excited about that kind of thing but it does little to nothing for me.   

So while they're growing past "easy fun hobby project" none of them seem determined to turn it into a real business - and many of them cannot (see below, though ENWorld already is to a point with ads etc) - so they're going to an intermediate level of asking for donations. It doesn't hurt to try, but there is a whole lot of asking for money going on in the hobby right now and I am not at all confident in how sustainable it is. If you realize at some point if you can't afford to meet your vision on your own is it no longer acceptable to just run it as best you can at the level that you can?


Part of the problem here is that all of these projects (and many others) revolve around properties they do not own. In fact, the reason that most of them exist in the first place is that most creators/copyright holders know that fan activity and discussion is a healthy thing for a business. They tend to be fairly liberal with the rules and encourage participation right up until someone tries to make money off of it. If you don't own a license from CBS or Paramount there is not a lot you can do to make money off of Star Trek. Perhaps this is the downfall, an inevitable cycle of growth and collapse:

  • Enthusiast discovers there is a Star Battle online game or RPG
  • Enthusiast creates a podcast or blog about Star Battle
  • Site becomes very popular, taking more time and possibly money to run
  • Enthusiast (or Enthusiast's spouse or boss or bank account) signals that the level of involvement has become unacceptable and unsustainable
  • Enthusiast tries various adjustments and modifications 
  • Enthusiast and either achieves a new, sustainable level of involvement and continues with a revamp or does not and podfades or sees more intermittent content updates as time goes on.
So it's awesome to have these awesome sites about awesome things such as  Trek or Marvel or D&D but ... they aren't yours. While many of us are grateful for the megafans who perform ridiculous feats of posting or podding I also know it's not a terribly rational decision, but many of them are done by the younger end of the gaming curve and they aren't terribly concerned about that anyway. I think a thing can be both admirable and unsustainable. Regardless, you're unlikely to get rich investing a tremendous amount of time and effort into promoting and supporting something you do not own.

So we get GoFundMe requests and Patreon links.

Maybe the future will bring a new and better option.

1 comment:

  1. As I am rarely on the internet, I am still pushing my own internet presence on forums & blogs (I even have my own now), and I live so far away from any other real-life face-to-face gamers that I struggle weekly to keep up with last years news.

    So there is a disconnect between me and the latest trends in gaming. I'm still comfortable with painting my own miniatures, designing my own house rules and other hand-crafted projects - although my creative time is limited, and I find that the more time I spend online trying to learn more about how this interweb thing works, I could've spent that time painting or drawing.

    So the hobby-gamers are trying to make money off their hobbies, eh? I always thought it was a hobby because the level of capital and return wouldn't be enough to claim it as a legitimate business, but you said that already.

    I'd never try to make my 0e house rules into a retro clone. Its not worth the pressure to make something to please everyone else, but when you show off your house rules to someone else, even if its full of typos, contradictions and unconnected design leads, obviously still a work in progress, the reader can tell that it was written with respect to the original game that spawned the idea in the first place.

    I think we're on the same page.

    -Bobjester

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