tag:blogger.com,1999:blog-4999500110309022298.post7939923311417325144..comments2024-02-27T07:06:23.481-06:00Comments on Tower of Zenopus: 40K Friday: Making Terminators Great AgainBlacksteelhttp://www.blogger.com/profile/16289298640828309072noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4999500110309022298.post-44640071791432787702017-02-27T10:02:02.770-06:002017-02-27T10:02:02.770-06:00Yeah I'd say 2nd was probably their glory days...Yeah I'd say 2nd was probably their glory days period and I loved that too. I'd still like to see them be better than they are right now. As you point out with the teleporting, it's not just stats! It's all about capabilities and what a unit can do that others cannot. Vanguard vets got to assault after deep striking at one point - but no more! I wonder why you never see them anymore?Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-4999500110309022298.post-44013544226615514232017-02-24T12:19:04.825-06:002017-02-24T12:19:04.825-06:00I do feel that the terminators have been lost a li...I do feel that the terminators have been lost a little as the line has expanded; you've got veteran-veterans in the sternguard and then even bigger suits of armour in the centurions, and now everyone can deep strike, so there's nothing special about the terminators any more.<br /><br />I liked the days when they had the best armour save in the game -- 2+ on 2d6! -- and teleporting was their unique tactic.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com