Friday, May 29, 2026

40K Friday: More Orks

 

Progress was slow this week but I have another Grey Knight Terminator squad almost ready to go in the case. I'm still fighting the stupidly fiddly nature of the "almost done" model where the last 10% of finishing it takes as much time as the entire process before that. It's why getting to that clearcoat & flocking stage feels so good.

Most of the time however went to Orks. I am trying to maintain focus on them right now. There is some finishing happening here too - mainly the Morkanauts - but there is a fair amount of building happening too as I try to finish out stuff they should have had years ago. The goal is to get it to a certain point and then see what the new edition brings, knowing full well I will still be building as the new edition starts too. 

They look good painted up - this one is obviously not mine

The other wild idea that has crept in is the one I mentioned last time about a potential Blood Axe force in half track-ish looking vehicles. It's been in my head for a few years now as the ork battlewagons look like a half track of some kind if you leave off the top. Some head-swaps for the boyz riding inside and suddenly we have a old-school-looking new force using mostly stuff I already had. I might throw in some of those new guard vehicles as trukks and a looted Russ or three as tank support. It would be far more sensible to not do this and instead roll it all into either my Goffs or my Evil Sunz but I'm really feeling this as it's own sub-force that I could use on its own or team up with other parts.  

I mean it -is- a halftrack technically anyway already!
(Imagine this in a kind of camo grey scheme) 

So now the question really is do I compile the parts to do this but save it for later once I have finished more of the stuff I have started? Or do I work some of it in too and just make a mess of it - though it would still be "working on orks" which at least sounds better than switching over to Guard or Dark Eldar or something else. 

More to come.


Thursday, May 28, 2026

May RPG Action

 


With Variable Dave running his DCC interlude campaign - next session this weekend - it's a weird feeling to not be the one prepping stuff. I had forgotten how much less there is to do to be ready for a game as a player once you have a character ready to go. I mean, I'm relishing the chance to just play, especially with some of my regular crew, but it is a change in perspective. I think it's good for a GM to get to play every once in a while to get a refresh on how that feels but it has been awhile since I've had the chance. Being a party of 1st level DCC characters I expect there to be some carnage but it will be fun regardless.

That said there's always some level or prepping going on - right now the plan is still to run Necessary Evil as my next campaign so I've been skimming back through the Savage Worlds rules and powers. Then I'll hit the Super Powers Guide and the NE book itself. There is a pile of RPG books on the to-be-read shelf but I'm trying not to get distracted beyond reading back through the DCC rules and the Savage Worlds stuff.

Really trying not to get distracted by this ...

It is nice to have a steady group going - we always have a game running even if we skip a week or two here and there. Consistency is hugely important to keeping a group connected. Everyone knows that the default is "there's a game Saturday night" and exceptions will be discussed in advance. For me now it's nice to know I can hand things off to someone else and play and keep things going too. 

Anyway, more to come next week.